no code implementations • 31 Dec 2020 • Paavo Nevalainen, Parisa Movahedi, Jorge Peña Queralta, Tomi Westerlund, Jukka Heikkonen
The algorithm adds new iterative closest point (ICP) cases to the initial SLAM and measures the resulting map quality by the mean of the root mean squared error (RMSE) of individual tree clusters.
no code implementations • 29 Oct 2020 • Sherif A. S. Mohamed, Jawad N. Yasin, Mohammad-Hashem Haghbayan, Antonio Miele, Jukka Heikkonen, Hannu Tenhunen, Juha Plosila
In this paper, a novel asynchronous corner tracking method is proposed that uses both events and intensity images captured by a DAVIS camera.
no code implementations • 29 Oct 2020 • Jawad N. Yasin, Sherif A. S. Mohamed, Mohammad-Hashem Haghbayan, Jukka Heikkonen, Hannu Tenhunen, Muhammad Mehboob Yasin, Juha Plosila
Moving towards autonomy, unmanned vehicles rely heavily on state-of-the-art collision avoidance systems (CAS).
no code implementations • 29 Oct 2020 • Sherif A. S. Mohamed, Jawad N. Yasin, Mohammad-Hashem Haghbayan, Antonio Miele, Jukka Heikkonen, Hannu Tenhunen, Juha Plosila
The algorithm is based on an events' filtering strategy whose purpose is 1) to increase the accuracy by deliberately eliminating some incoming events, i. e., noise, and 2) to improve the real-time performance of the system, i. e., preserving a constant throughput in terms of input events per second, by discarding unnecessary events with a limited accuracy loss.
no code implementations • 17 Sep 2020 • Jonne Pohjankukka, Sakari Tuominen, Jukka Heikkonen
In addition, it is also reasonable to study the utilization of RS data in inventory sampling, which can further improve the estimation of forest variables.
no code implementations • 28 May 2020 • Jonne Pohjankukka, Tapio Pahikkala, Paavo Nevalainen, Jukka Heikkonen
To overcome this problem we propose a modified version of the CV method called spatial k-fold cross validation (SKCV), which provides a useful estimate for model prediction performance without optimistic bias due to SAC.
no code implementations • 4 Jan 2017 • Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala
Throughout this paper, we illustrate the application of these methods to real world game development problems on the Hipster Sheep mobile game.