Search Results for author: Lingjie Kong

Found 8 papers, 3 papers with code

Real-time SLAM Pipeline in Dynamics Environment

no code implementations4 Mar 2023 Alex Fu, Lingjie Kong

Inspired by the recent success of application of dense data approach by using ORB-SLAM and RGB-D SLAM, we propose a better pipeline of real-time SLAM in dynamics environment.

object-detection Real-Time Object Detection

Double A3C: Deep Reinforcement Learning on OpenAI Gym Games

no code implementations4 Mar 2023 Yangxin Zhong, Jiajie He, Lingjie Kong

Reinforcement Learning (RL) is an area of machine learning figuring out how agents take actions in an unknown environment to maximize its rewards.

Atari Games Efficient Neural Network +4

Generative Models for 3D Point Clouds

1 code implementation26 Feb 2023 Lingjie Kong, Pankaj Rajak, Siamak Shakeri

Point clouds are rich geometric data structures, where their three dimensional structure offers an excellent domain for understanding the representation learning and generative modeling in 3D space.

Representation Learning

From Audio to Symbolic Encoding

no code implementations26 Feb 2023 Shenli Yuan, Lingjie Kong, Jiushuang Guo

In this paper, we introduced our new neural network architecture built on top of the current state-of-the-art Onsets and Frames, and compared the performances of its multiple variations on AMT task.

Information Retrieval Music Information Retrieval +4

Path Integral Based Convolution and Pooling for Heterogeneous Graph Neural Networks

no code implementations26 Feb 2023 Lingjie Kong, Yun Liao

In the initial PAN paper, it uses a path integral based graph neural networks for graph prediction.

Unified Distributed Environment

1 code implementation14 May 2022 Woong Gyu La, Sunil Muralidhara, Lingjie Kong, Pratik Nichat

With environment virtualization and its interface design, the agent policies can be trained in multiple machines for a multi-agent environment.

OpenAI Gym reinforcement-learning +2

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