Search Results for author: Luiz Chaimowicz

Found 9 papers, 1 papers with code

Generating Pixel Art Character Sprites using GANs

no code implementations15 Aug 2022 Flávio Coutinho, Luiz Chaimowicz

Iterating on creating pixel art character sprite sheets is essential to the game development process.

HeRo 2.0: A Low-Cost Robot for Swarm Robotics Research

no code implementations24 Feb 2022 Paulo Rezeck, Hector Azpurua, Mauricio FS Correa, Luiz Chaimowicz

The current state of electronic component miniaturization coupled with the increasing efficiency in hardware and software allow the development of smaller and compact robotic systems.

On the impact of MDP design for Reinforcement Learning agents in Resource Management

no code implementations7 Sep 2021 Renato Luiz de Freitas Cunha, Luiz Chaimowicz

The recent progress in Reinforcement Learning applications to Resource Management presents MDPs without a deeper analysis of the impacts of design decisions on agent performance.

Management reinforcement-learning +1

Prediction-Free, Real-Time Flexible Control of Tidal Lagoons through Proximal Policy Optimisation: A Case Study for the Swansea Lagoon

no code implementations18 Jun 2021 Túlio Marcondes Moreira, Jackson Geraldo de Faria Jr, Pedro O. S. Vaz de Melo, Luiz Chaimowicz, Gilberto Medeiros-Ribeiro

Tidal Range Structures (TRS) have been considered for large-scale electricity generation for their potential ability to produce reasonably predictable energy without the emission of greenhouse gases.

Unity

Drafting in Collectible Card Games via Reinforcement Learning

1 code implementation7 Nov 2020 Ronaldo Vieira, Anderson Rocha Tavares, Luiz Chaimowicz

In this paper, we present a deep reinforcement learning approach for deck building in arena mode - an understudied game mode present in many collectible card games.

Card Games reinforcement-learning +1

A Tutor Agent for MOBA Games

no code implementations9 Jun 2017 Victor do Nascimento Silva, Luiz Chaimowicz

Digital games have become a key player in the entertainment industry, attracting millions of new players each year.

Dynamic Difficulty Adjustment on MOBA Games

no code implementations8 Jun 2017 Mirna Paula Silva, Victor do Nascimento Silva, Luiz Chaimowicz

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment.

On the Development of Intelligent Agents for MOBA Games

no code implementations8 Jun 2017 Victor do Nascimento Silva, Luiz Chaimowicz

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays.

MOBA: a New Arena for Game AI

no code implementations30 May 2017 Victor do Nascimento Silva, Luiz Chaimowicz

Games have always been popular testbeds for Artificial Intelligence (AI).

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