Search Results for author: Luiz Velho

Found 8 papers, 5 papers with code

Implicit Neural Representation of Tileable Material Textures

no code implementations3 Feb 2024 Hallison Paz, Tiago Novello, Luiz Velho

Our approach leverages the Fourier series by initializing the first layer of a sinusoidal neural network with integer frequencies with a period $P$.

Neural Implicit Morphing of Face Images

1 code implementation26 Aug 2023 Guilherme Schardong, Tiago Novello, Hallison Paz, Iurii Medvedev, Vinícius da Silva, Luiz Velho, Nuno Gonçalves

This task consists of a warping for feature alignment and a blending for a seamless transition between the warped images.

Multiresolution Neural Networks for Imaging

no code implementations25 Aug 2022 Hallison Paz, Tiago Novello, Vinicius Silva, Luiz Schirmer, Guilherme Schardong, Fabio Chagas, Helio Lopes, Luiz Velho

We present MR-Net, a general architecture for multiresolution neural networks, and a framework for imaging applications based on this architecture.

Neural Implicit Surface Evolution

1 code implementation ICCV 2023 Tiago Novello, Vinicius da Silva, Guilherme Schardong, Luiz Schirmer, Helio Lopes, Luiz Velho

For this, it extends the representation of neural implicit surfaces to the space-time $\mathbb{R}^3\times \mathbb{R}$, which opens up mechanisms for continuous geometric transformations.

Exploring Differential Geometry in Neural Implicits

1 code implementation23 Jan 2022 Tiago Novello, Guilherme Schardong, Luiz Schirmer, Vinicius da Silva, Helio Lopes, Luiz Velho

We introduce a neural implicit framework that exploits the differentiable properties of neural networks and the discrete geometry of point-sampled surfaces to approximate them as the level sets of neural implicit functions.

Proceduray -- A light-weight engine for procedural primitive ray tracing

2 code implementations18 Dec 2020 Vinícius da Silva, Tiago Novello, Hélio Lopes, Luiz Velho

We introduce Proceduray, an engine for real-time ray tracing of procedural geometry.

Graphics 68U05 (Primary) 37-04, 37F10 (Secondary) I.3.7

Deep Reinforcement Learning for High Level Character Control

no code implementations20 May 2020 Caio Souza, Luiz Velho

As the development of the environment is the key for learning, further analysis is conducted of how to build those learning environments, the effects of environment and agent modeling choices, training procedures and generalization of the learned behavior.

reinforcement-learning Reinforcement Learning (RL) +1

Latent-Space Laplacian Pyramids for Adversarial Representation Learning with 3D Point Clouds

1 code implementation13 Dec 2019 Vage Egiazarian, Savva Ignatyev, Alexey Artemov, Oleg Voynov, Andrey Kravchenko, Youyi Zheng, Luiz Velho, Evgeny Burnaev

Constructing high-quality generative models for 3D shapes is a fundamental task in computer vision with diverse applications in geometry processing, engineering, and design.

Generating 3D Point Clouds Representation Learning

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