Search Results for author: Mari{\"e}t Theune

Found 9 papers, 1 papers with code

BLISS: An Agent for Collecting Spoken Dialogue Data about Health and Well-being

no code implementations LREC 2020 Jelte van Waterschoot, Iris Hendrickx, Arif Khan, Esther Klabbers, Marcel de Korte, Helmer Strik, Catia Cucchiarini, Mari{\"e}t Theune

The goal of Behaviour-based Language-Interactive Speaking Systems (BLISS) is to understand the motivations behind people{'}s happiness by conducting a personalized spoken dialogue based on a happiness model.

Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim

no code implementations LREC 2020 Th{\'e}r{\`e}se Bergsma, Judith van Stegeren, Mari{\"e}t Theune

A weak point of rule-based sentiment analysis systems is that the underlying sentiment lexicons are often not adapted to the domain of the text we want to analyze.

Sentiment Analysis

Narrative Generation in the Wild: Methods from NaNoGenMo

1 code implementation WS 2019 Judith van Stegeren, Mari{\"e}t Theune

In this paper we examine how narrative coherence is attained in the submissions of NaNoGenMo 2018, an online text generation event where participants are challenged to generate a 50, 000 word novel.

Text Generation

Going Dutch: Creating SimpleNLG-NL

no code implementations WS 2018 Ruud de Jong, Mari{\"e}t Theune

This paper presents SimpleNLG-NL, an adaptation of the SimpleNLG surface realisation engine for the Dutch language.

Text Generation

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