Search Results for author: Mark J. Nelson

Found 3 papers, 2 papers with code

Language Model Crossover: Variation through Few-Shot Prompting

1 code implementation23 Feb 2023 Elliot Meyerson, Mark J. Nelson, Herbie Bradley, Adam Gaier, Arash Moradi, Amy K. Hoover, Joel Lehman

The promise of such language model crossover (which is simple to implement and can leverage many different open-source language models) is that it enables a simple mechanism to evolve semantically-rich text representations (with few domain-specific tweaks), and naturally benefits from current progress in language models.

In-Context Learning Language Modelling

Estimates for the Branching Factors of Atari Games

1 code implementation6 Jul 2021 Mark J. Nelson

The branching factor of a game is the average number of new states reachable from a given state.

Atari Games Board Games

Exploring Novel Game Spaces with Fluidic Games

no code implementations4 Mar 2018 Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward J. Powley, Peter Ivey, Blanca Perez Ferrer, Michael Cook

We present here a new type of mobile app -- fluidic games -- and illustrate our iterative approach to their design.

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