Search Results for author: Markus D. Solbach

Found 10 papers, 3 papers with code

The Psychophysics of Human Three-Dimensional Active Visuospatial Problem-Solving

no code implementations19 Jun 2023 Markus D. Solbach, John K. Tsotsos

How well the visual system performs while interacting with the visual environment and how vision is used in the real world have not been well studied, especially in humans.

Active Observer Visual Problem-Solving Methods are Dynamically Hypothesized, Deployed and Tested

no code implementations18 Aug 2021 Markus D. Solbach, John K. Tsotsos

The importance of active observation is striking as is the lack of any learning effect.

Blocks World Revisited: The Effect of Self-Occlusion on Classification by Convolutional Neural Networks

no code implementations25 Feb 2021 Markus D. Solbach, John K. Tsotsos

We present baseline evaluations with five well-known classification deep neural networks and show that TEOS poses a significant challenge for all of them.

General Classification Object

On the Control of Attentional Processes in Vision

no code implementations5 Jan 2021 John K. Tsotsos, Omar Abid, Iuliia Kotseruba, Markus D. Solbach

The key conclusions of this paper are that an executive controller is necessary for human attentional function in vision, and that there is a 'first principles' computational approach to its understanding that is complementary to the previous approaches that focus on modelling or learning from experimental observations directly.

PESAO: Psychophysical Experimental Setup for Active Observers

no code implementations15 Sep 2020 Markus D. Solbach, John K. Tsotsos

Nonetheless, how exactly active observation occurs in humans so that it can inform the design of active computer vision systems is an open problem.

Visual Attention and its Intimate Links to Spatial Cognition

no code implementations29 Jun 2018 John K. Tsotsos, Iuliia Kotseruba, Amir Rasouli, Markus D. Solbach

It is almost universal to regard attention as the facility that permits an agent, human or machine, to give priority processing resources to relevant stimuli while ignoring the irrelevant.

Random Polyhedral Scenes: An Image Generator for Active Vision System Experiments

1 code implementation27 Mar 2018 Markus D. Solbach, Stephen Voland, Jeff Edmonds, John K. Tsotsos

We present a Polyhedral Scene Generator system which creates a random scene based on a few user parameters, renders the scene from random view points and creates a dataset containing the renderings and corresponding annotation files.

Totally Looks Like - How Humans Compare, Compared to Machines

no code implementations5 Mar 2018 Amir Rosenfeld, Markus D. Solbach, John K. Tsotsos

Perceptual judgment of image similarity by humans relies on rich internal representations ranging from low-level features to high-level concepts, scene properties and even cultural associations.

Vision-Based Fallen Person Detection for the Elderly

1 code implementation24 Jul 2017 Markus D. Solbach, John K. Tsotsos

Furthermore, our system consists of a reasoning module which formulates a number of measures to reason whether a person is fallen.

Human Detection

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