Search Results for author: Markus Friedrich

Found 9 papers, 1 papers with code

A Survey of Methods for Converting Unstructured Data to CSG Models

no code implementations2 May 2023 Pierre-Alain Fayolle, Markus Friedrich

The goal of this document is to survey existing methods for recovering CSG representations from unstructured data such as 3D point-clouds or polygon meshes.

Program Synthesis

Reconstruction of Convex Polytope Compositions from 3D Point-clouds

no code implementations27 Apr 2021 Markus Friedrich, Pierre-Alain Fayolle

Reconstructing a composition (union) of convex polytopes that perfectly fits the corresponding input point-cloud is a hard optimization problem with interesting applications in reverse engineering and rigid body dynamics simulations.

Clustering Combinatorial Optimization

A Flexible Pipeline for the Optimization of CSG Trees

no code implementations9 Aug 2020 Markus Friedrich, Christoph Roch, Sebastian Feld, Carsten Hahn, Pierre-Alain Fayolle

CSG trees are an intuitive, yet powerful technique for the representation of geometry using a combination of Boolean set-operations and geometric primitives.

Accelerating Evolutionary Construction Tree Extraction via Graph Partitioning

no code implementations9 Aug 2020 Markus Friedrich, Sebastian Feld, Thomy Phan, Pierre-Alain Fayolle

Extracting a Construction Tree from potentially noisy point clouds is an important aspect of Reverse Engineering tasks in Computer Aided Design.

Combinatorial Optimization graph partitioning

Content-based Recommendations for Radio Stations with Deep Learned Audio Fingerprints

no code implementations15 Jul 2020 Stefan Langer, Liza Obermeier, André Ebert, Markus Friedrich, Emma Munisamy, Claudia Linnhoff-Popien

That is why finding stations playing the preferred content is a tough task for a potential listener, especially due to the overwhelming number of offered choices.

Recommendation Systems

Bayesian Surprise in Indoor Environments

no code implementations11 Apr 2020 Sebastian Feld, Andreas Sedlmeier, Markus Friedrich, Jan Franz, Lenz Belzner

Agents of LBS, such as mobile robots or non-player characters in computer games, may use the context surprise to focus more on important regions of a map for a better use or understanding of the floor plan.

Optimizing Geometry Compression using Quantum Annealing

no code implementations30 Mar 2020 Sebastian Feld, Markus Friedrich, Claudia Linnhoff-Popien

The compression of geometry data is an important aspect of bandwidth-efficient data transfer for distributed 3d computer vision applications.

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