Search Results for author: Marta Garnelo

Found 22 papers, 7 papers with code

Exploring the Space of Key-Value-Query Models with Intention

no code implementations17 May 2023 Marta Garnelo, Wojciech Marian Czarnecki

Our goal is to determine whether there are any other stackable models in KVQ Space that Attention cannot efficiently approximate, which we can implement with our current deep learning toolbox and that solve problems that are interesting to the community.

Few-Shot Learning

Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity

no code implementations8 Oct 2021 Marta Garnelo, Wojciech Marian Czarnecki, SiQi Liu, Dhruva Tirumala, Junhyuk Oh, Gauthier Gidel, Hado van Hasselt, David Balduzzi

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance.

A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets

no code implementations14 Feb 2020 Gauthier Gidel, David Balduzzi, Wojciech Marian Czarnecki, Marta Garnelo, Yoram Bachrach

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in reinforcement learning which have been applied to complex games such as Go or Poker.

Starcraft Starcraft II

AlignNet: Self-supervised Alignment Module

no code implementations25 Sep 2019 Antonia Creswell, Luis Piloto, David Barrett, Kyriacos Nikiforou, David Raposo, Marta Garnelo, Peter Battaglia, Murray Shanahan

The natural world consists of objects that we perceive as persistent in space and time, even though these objects appear, disappear and reappear in our field of view as we move.

Object Question Answering

Multiagent Reinforcement Learning in Games with an Iterated Dominance Solution

no code implementations25 Sep 2019 Yoram Bachrach, Tor Lattimore, Marta Garnelo, Julien Perolat, David Balduzzi, Thomas Anthony, Satinder Singh, Thore Graepel

We show that MARL converges to the desired outcome if the rewards are designed so that exerting effort is the iterated dominance solution, but fails if it is merely a Nash equilibrium.

reinforcement-learning Reinforcement Learning (RL)

Learning Truthful, Efficient, and Welfare Maximizing Auction Rules

no code implementations11 Jul 2019 Andrea Tacchetti, DJ Strouse, Marta Garnelo, Thore Graepel, Yoram Bachrach

From social networks to supply chains, more and more aspects of how humans, firms and organizations interact is mediated by artificial learning agents.

An Explicitly Relational Neural Network Architecture

2 code implementations ICML 2020 Murray Shanahan, Kyriacos Nikiforou, Antonia Creswell, Christos Kaplanis, David Barrett, Marta Garnelo

With a view to bridging the gap between deep learning and symbolic AI, we present a novel end-to-end neural network architecture that learns to form propositional representations with an explicitly relational structure from raw pixel data.

Relational Reasoning

Consistent Jumpy Predictions for Videos and Scenes

no code implementations ICLR 2019 Ananya Kumar, S. M. Ali Eslami, Danilo Rezende, Marta Garnelo, Fabio Viola, Edward Lockhart, Murray Shanahan

These models typically generate future frames in an autoregressive fashion, which is slow and requires the input and output frames to be consecutive.

3D Scene Reconstruction Video Prediction

Meta-Learning surrogate models for sequential decision making

no code implementations28 Mar 2019 Alexandre Galashov, Jonathan Schwarz, Hyunjik Kim, Marta Garnelo, David Saxton, Pushmeet Kohli, S. M. Ali Eslami, Yee Whye Teh

We introduce a unified probabilistic framework for solving sequential decision making problems ranging from Bayesian optimisation to contextual bandits and reinforcement learning.

Bayesian Optimisation Decision Making +4

Open-ended Learning in Symmetric Zero-sum Games

no code implementations23 Jan 2019 David Balduzzi, Marta Garnelo, Yoram Bachrach, Wojciech M. Czarnecki, Julien Perolat, Max Jaderberg, Thore Graepel

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'.

Attentive Neural Processes

7 code implementations ICLR 2019 Hyunjik Kim, andriy mnih, Jonathan Schwarz, Marta Garnelo, Ali Eslami, Dan Rosenbaum, Oriol Vinyals, Yee Whye Teh

Neural Processes (NPs) (Garnelo et al 2018a;b) approach regression by learning to map a context set of observed input-output pairs to a distribution over regression functions.

regression

Verification of deep probabilistic models

no code implementations6 Dec 2018 Krishnamurthy Dvijotham, Marta Garnelo, Alhussein Fawzi, Pushmeet Kohli

For example, a machine translation model should produce semantically equivalent outputs for innocuous changes in the input to the model.

Machine Translation Translation

Consistent Generative Query Networks

no code implementations ICLR 2019 Ananya Kumar, S. M. Ali Eslami, Danilo J. Rezende, Marta Garnelo, Fabio Viola, Edward Lockhart, Murray Shanahan

These models typically generate future frames in an autoregressive fashion, which is slow and requires the input and output frames to be consecutive.

3D Scene Reconstruction Video Prediction

Neural Processes

13 code implementations4 Jul 2018 Marta Garnelo, Jonathan Schwarz, Dan Rosenbaum, Fabio Viola, Danilo J. Rezende, S. M. Ali Eslami, Yee Whye Teh

A neural network (NN) is a parameterised function that can be tuned via gradient descent to approximate a labelled collection of data with high precision.

Deep Unsupervised Clustering with Gaussian Mixture Variational Autoencoders

3 code implementations8 Nov 2016 Nat Dilokthanakul, Pedro A. M. Mediano, Marta Garnelo, Matthew C. H. Lee, Hugh Salimbeni, Kai Arulkumaran, Murray Shanahan

We study a variant of the variational autoencoder model (VAE) with a Gaussian mixture as a prior distribution, with the goal of performing unsupervised clustering through deep generative models.

Clustering Human Pose Forecasting

Towards Deep Symbolic Reinforcement Learning

no code implementations18 Sep 2016 Marta Garnelo, Kai Arulkumaran, Murray Shanahan

Deep reinforcement learning (DRL) brings the power of deep neural networks to bear on the generic task of trial-and-error learning, and its effectiveness has been convincingly demonstrated on tasks such as Atari video games and the game of Go.

Game of Go reinforcement-learning +2

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