no code implementations • 8 Feb 2024 • Shimon Vainer, Mark Boss, Mathias Parger, Konstantin Kutsy, Dante De Nigris, Ciara Rowles, Nicolas Perony, Simon Donné
Current 3D content generation approaches build on diffusion models that output RGB images.
no code implementations • 1 Feb 2024 • Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger
Consequently, rendering performance is nearly doubled, making our approach 1. 6x faster than the original Gaussian Splatting, with a 50% reduction in memory requirements.
no code implementations • ICCV 2023 • Mathias Parger, Chengcheng Tang, Thomas Neff, Christopher D. Twigg, Cem Keskin, Robert Wang, Markus Steinberger
Moving cameras add new challenges in how to fuse newly unveiled image regions with already processed regions efficiently to minimize the update rate - without increasing memory overhead and without knowing the camera extrinsics of future frames.
no code implementations • 25 Oct 2022 • Mathias Parger, Alexander Ertl, Paul Eibensteiner, Joerg H. Mueller, Martin Winter, Markus Steinberger
Typically, the weights are redistributed after a predefined number of weight updates, removing a fraction of the parameters of each layer and inserting them at different locations in the same layers.
no code implementations • 18 Oct 2022 • Mathias Parger, Chengcheng Tang, Thomas Neff, Christopher D. Twigg, Cem Keskin, Robert Wang, Markus Steinberger
Moving cameras add new challenges in how to fuse newly unveiled image regions with already processed regions efficiently to minimize the update rate - without increasing memory overhead and without knowing the camera extrinsics of future frames.
no code implementations • CVPR 2022 • Mathias Parger, Chengcheng Tang, Christopher D. Twigg, Cem Keskin, Robert Wang, Markus Steinberger
With DeltaCNN, we present a sparse convolutional neural network framework that enables sparse frame-by-frame updates to accelerate video inference in practice.
1 code implementation • 4 Mar 2021 • Thomas Neff, Pascal Stadlbauer, Mathias Parger, Andreas Kurz, Joerg H. Mueller, Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Markus Steinberger
In this work, we bring compact neural representations closer to practical rendering of synthetic content in real-time applications, such as games and virtual reality.
no code implementations • 12 Nov 2020 • Mathias Parger, Chengcheng Tang, Yuanlu Xu, Christopher Twigg, Lingling Tao, Yijing Li, Robert Wang, Markus Steinberger
Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments.