Search Results for author: Matthew Crosby

Found 6 papers, 2 papers with code

Animal-AI 3: What's New & Why You Should Care

2 code implementations18 Dec 2023 Konstantinos Voudouris, Ibrahim Alhas, Wout Schellaert, Matthew Crosby, Joel Holmes, John Burden, Niharika Chaubey, Niall Donnelly, Matishalin Patel, Marta Halina, José Hernández-Orallo, Lucy G. Cheke

The Animal-AI Environment is a unique game-based research platform designed to serve both the artificial intelligence and cognitive science research communities.

Synergistic information supports modality integration and flexible learning in neural networks solving multiple tasks

no code implementations6 Oct 2022 Alexandra M. Proca, Fernando E. Rosas, Andrea I. Luppi, Daniel Bor, Matthew Crosby, Pedro A. M. Mediano

These findings open the door to new ways of investigating how and why learning systems employ specific information-processing strategies, and support the principle that the capacity for general-purpose learning critically relies in the system's information dynamics.

Fixed $β$-VAE Encoding for Curious Exploration in Complex 3D Environments

no code implementations18 May 2021 Auguste Lehuger, Matthew Crosby

Curiosity is a general method for augmenting an environment reward with an intrinsic reward, which encourages exploration and is especially useful in sparse reward settings.

Episodic Memory for Learning Subjective-Timescale Models

no code implementations3 Oct 2020 Alexey Zakharov, Matthew Crosby, Zafeirios Fountas

In model-based learning, an agent's model is commonly defined over transitions between consecutive states of an environment even though planning often requires reasoning over multi-step timescales, with intermediate states either unnecessary, or worse, accumulating prediction error.

Computational Efficiency

The Animal-AI Environment: Training and Testing Animal-Like Artificial Cognition

4 code implementations12 Sep 2019 Benjamin Beyret, José Hernández-Orallo, Lucy Cheke, Marta Halina, Murray Shanahan, Matthew Crosby

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents.

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