2 code implementations • 18 Dec 2023 • Konstantinos Voudouris, Ibrahim Alhas, Wout Schellaert, Matthew Crosby, Joel Holmes, John Burden, Niharika Chaubey, Niall Donnelly, Matishalin Patel, Marta Halina, José Hernández-Orallo, Lucy G. Cheke
The Animal-AI Environment is a unique game-based research platform designed to serve both the artificial intelligence and cognitive science research communities.
no code implementations • 6 Oct 2022 • Alexandra M. Proca, Fernando E. Rosas, Andrea I. Luppi, Daniel Bor, Matthew Crosby, Pedro A. M. Mediano
These findings open the door to new ways of investigating how and why learning systems employ specific information-processing strategies, and support the principle that the capacity for general-purpose learning critically relies in the system's information dynamics.
no code implementations • ICML Workshop URL 2021 • Alexey Zakharov, Matthew Crosby, Zafeirios Fountas
Planning in complex environments requires reasoning over multi-step timescales.
no code implementations • 18 May 2021 • Auguste Lehuger, Matthew Crosby
Curiosity is a general method for augmenting an environment reward with an intrinsic reward, which encourages exploration and is especially useful in sparse reward settings.
no code implementations • 3 Oct 2020 • Alexey Zakharov, Matthew Crosby, Zafeirios Fountas
In model-based learning, an agent's model is commonly defined over transitions between consecutive states of an environment even though planning often requires reasoning over multi-step timescales, with intermediate states either unnecessary, or worse, accumulating prediction error.
4 code implementations • 12 Sep 2019 • Benjamin Beyret, José Hernández-Orallo, Lucy Cheke, Marta Halina, Murray Shanahan, Matthew Crosby
Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents.