Search Results for author: Michael Schukat

Found 6 papers, 1 papers with code

Derm-T2IM: Harnessing Synthetic Skin Lesion Data via Stable Diffusion Models for Enhanced Skin Disease Classification using ViT and CNN

no code implementations10 Jan 2024 Muhammad Ali Farooq, Wang Yao, Michael Schukat, Mark A Little, Peter Corcoran

This study explores the utilization of Dermatoscopic synthetic data generated through stable diffusion models as a strategy for enhancing the robustness of machine learning model training.

Few-Shot Learning Synthetic Data Generation

A lightweight 3D dense facial landmark estimation model from position map data

1 code implementation29 Aug 2023 Shubhajit Basak, Sathish Mangapuram, Gabriel Costache, Rachel McDonnell, Michael Schukat

As there is no public dataset available containing dense landmarks, we propose a pipeline to create a dense keypoint training dataset containing 520 key points across the whole face from an existing facial position map data.

Keypoint Detection Position

Methodology for Building Synthetic Datasets with Virtual Humans

no code implementations21 Jun 2020 Shubhajit Basak, Hossein Javidnia, Faisal Khan, Rachel McDonnell, Michael Schukat

Creating a dataset that represents all variations of real-world faces is not feasible as the control over the quality of the data decreases with the size of the dataset.

Face Detection Face Model

Deep Reinforcement Learning: An Overview

no code implementations23 Jun 2018 Seyed Sajad Mousavi, Michael Schukat, Enda Howley

In recent years, a specific machine learning method called deep learning has gained huge attraction, as it has obtained astonishing results in broad applications such as pattern recognition, speech recognition, computer vision, and natural language processing.

BIG-bench Machine Learning reinforcement-learning +3

Traffic Light Control Using Deep Policy-Gradient and Value-Function Based Reinforcement Learning

no code implementations28 Apr 2017 Seyed Sajad Mousavi, Michael Schukat, Enda Howley

Recent advances in combining deep neural network architectures with reinforcement learning techniques have shown promising potential results in solving complex control problems with high dimensional state and action spaces.

reinforcement-learning Reinforcement Learning (RL)

Learning to predict where to look in interactive environments using deep recurrent q-learning

no code implementations17 Dec 2016 Sajad Mousavi, Michael Schukat, Enda Howley, Ali Borji, Nasser Mozayani

Bottom-Up (BU) saliency models do not perform well in complex interactive environments where humans are actively engaged in tasks (e. g., sandwich making and playing the video games).

Atari Games Q-Learning +2

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