Search Results for author: Michal Čertický

Found 3 papers, 1 papers with code

Large-scale Online Ridesharing: The Effect of Assignment Optimality on System Performance

no code implementations7 Apr 2023 David Fiedler, Michal Čertický, Javier Alonso-Mora, Michal Pěchouček, Michal Čáp

We found that the system that uses optimal ridesharing assignments subject to the maximum travel delay of 4 minutes reduces the vehicle distance driven by 57 % compared to an MoD system without ridesharing.

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

1 code implementation7 Jan 2018 Michal Šustr, Jan Malý, Michal Čertický

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots.

Starcraft

Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)

no code implementations1 May 2015 Björn Persson Mattsson, Tomáš Vajda, Michal Čertický

This short report describes an automated BWAPI-based script developed for live streams of a StarCraft Brood War bot tournament, SSCAIT.

Starcraft

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