no code implementations • 7 Apr 2023 • David Fiedler, Michal Čertický, Javier Alonso-Mora, Michal Pěchouček, Michal Čáp
We found that the system that uses optimal ridesharing assignments subject to the maximum travel delay of 4 minutes reduces the vehicle distance driven by 57 % compared to an MoD system without ridesharing.
1 code implementation • 7 Jan 2018 • Michal Šustr, Jan Malý, Michal Čertický
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots.
no code implementations • 1 May 2015 • Björn Persson Mattsson, Tomáš Vajda, Michal Čertický
This short report describes an automated BWAPI-based script developed for live streams of a StarCraft Brood War bot tournament, SSCAIT.