Search Results for author: Michal Šustr

Found 3 papers, 1 papers with code

Learning not to Regret

no code implementations2 Mar 2023 David Sychrovský, Michal Šustr, Elnaz Davoodi, Michael Bowling, Marc Lanctot, Martin Schmid

As these similar games feature similar equilibra, we investigate a way to accelerate equilibrium finding on such a distribution.

Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithms

no code implementations20 Dec 2021 Vojtěch Kovařík, David Milec, Michal Šustr, Dominik Seitz, Viliam Lisý

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker.

counterfactual Decision Making

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

1 code implementation7 Jan 2018 Michal Šustr, Jan Malý, Michal Čertický

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots.

Starcraft

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