Search Results for author: Miquel Junyent

Found 3 papers, 2 papers with code

Hierarchical Width-Based Planning and Learning

1 code implementation15 Jan 2021 Miquel Junyent, Vicenç Gómez, Anders Jonsson

In classical planning, we show how IW(1) at two levels of abstraction can solve problems of width 2.

Atari Games

Deep Policies for Width-Based Planning in Pixel Domains

1 code implementation12 Apr 2019 Miquel Junyent, Anders Jonsson, Vicenç Gómez

Surprisingly, we observe that the representation learned by the neural network can be used as a feature space for the width-based planner without degrading its performance, thus removing the requirement of pre-defined features for the planner.

Atari Games

Improving width-based planning with compact policies

no code implementations15 Jun 2018 Miquel Junyent, Anders Jonsson, Vicenç Gómez

The planning step hinges on the Iterated-Width (IW) planner, a state of the art planner that makes explicit use of the state representation to perform structured exploration.

Atari Games reinforcement-learning +1

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