Search Results for author: Mulin Yu

Found 5 papers, 2 papers with code

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

1 code implementation26 Mar 2024 Kerui Ren, Lihan Jiang, Tao Lu, Mulin Yu, Linning Xu, Zhangkai Ni, Bo Dai

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations.

Neural Rendering

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

no code implementations25 Mar 2024 Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, Bo Dai

We show on diverse scenes that our design unlocks the potential for more accurate and detailed surface reconstructions, and at the meantime benefits 3DGS rendering with structures that are more aligned with the underlying geometry.

Neural Rendering

Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

1 code implementation30 Nov 2023 Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, LiMin Wang, Dahua Lin, Bo Dai

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications.

Neural Rendering

3D detection of roof sections from a single satellite image and application to LOD2-building reconstruction

no code implementations11 Jul 2023 Johann Lussange, Mulin Yu, Yuliya Tarabalka, Florent Lafarge

We here propose a method for urban 3D reconstruction named KIBS(\textit{Keypoints Inference By Segmentation}), which comprises two novel features: i) a full deep learning approach for the 3D detection of the roof sections, and ii) only one single (non-orthogonal) satellite raster image as model input.

3D Reconstruction Panoptic Segmentation +1

Finding Good Configurations of Planar Primitives in Unorganized Point Clouds

no code implementations CVPR 2022 Mulin Yu, Florent Lafarge

We present an algorithm for detecting planar primitives from unorganized 3D point clouds.

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