Search Results for author: Nan Shuo

Found 3 papers, 1 papers with code

PFML-based Semantic BCI Agent for Game of Go Learning and Prediction

no code implementations10 Jan 2019 Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko, Bo-Yu Tsai, Yi-Lin Tsai, Sheng-Chi Yang, Lu-An Lin, Yi-Hsiu Lee, Hirofumi Ohashi, Naoyuki Kubota, Nan Shuo

This paper presents a semantic brain computer interface (BCI) agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for Go learning and prediction applications.

Brain Computer Interface Game of Go

FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go

1 code implementation16 Jul 2017 Chang-Shing Lee, Mei-Hui Wang, Sheng-Chi Yang, Pi-Hsia Hung, Su-Wei Lin, Nan Shuo, Naoyuki Kubota, Chun-Hsun Chou, Ping-Chiang Chou, Chia-Hsiu Kao

In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go.

Decision Making Game of Go

FML-based Prediction Agent and Its Application to Game of Go

no code implementations16 Apr 2017 Chang-Shing Lee, Mei-Hui Wang, Chia-Hsiu Kao, Sheng-Chi Yang, Yusuke Nojima, Ryosuke Saga, Nan Shuo, Naoyuki Kubota

In this paper, we present a robotic prediction agent including a darkforest Go engine, a fuzzy markup language (FML) assessment engine, an FML-based decision support engine, and a robot engine for game of Go application.

Game of Go

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