no code implementations • 27 Dec 2022 • Negin Heravi, Heather Culbertson, Allison M. Okamura, Jeannette Bohg
Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface.
no code implementations • 12 May 2022 • Negin Heravi, Ayzaan Wahid, Corey Lynch, Pete Florence, Travis Armstrong, Jonathan Tompson, Pierre Sermanet, Jeannette Bohg, Debidatta Dwibedi
Our self-supervised representations are learned by observing the agent freely interacting with different parts of the environment and is queried in two different settings: (i) policy learning and (ii) object location prediction.
no code implementations • 28 Sep 2019 • Negin Heravi, Wenzhen Yuan, Allison M. Okamura, Jeannette Bohg
Therefore, it is challenging to model the mapping from material and user interactions to haptic feedback in a way that generalizes over many variations of the user's input.