Search Results for author: Nicolas Perrin-Gilbert

Found 12 papers, 4 papers with code

Single-Reset Divide & Conquer Imitation Learning

no code implementations14 Feb 2024 Alexandre Chenu, Olivier Serris, Olivier Sigaud, Nicolas Perrin-Gilbert

Demonstrations are commonly used to speed up the learning process of Deep Reinforcement Learning algorithms.

Imitation Learning

Layered controller synthesis for dynamic multi-agent systems

no code implementations13 Jul 2023 Emily Clement, Nicolas Perrin-Gilbert, Philipp Schlehuber-Caissier

In this paper we present a layered approach for multi-agent control problem, decomposed into three stages, each building upon the results of the previous one.

The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformers

no code implementations27 Mar 2023 Valentin Macé, Raphaël Boige, Felix Chalumeau, Thomas Pierrot, Guillaume Richard, Nicolas Perrin-Gilbert

In the context of neuroevolution, Quality-Diversity algorithms have proven effective in generating repertoires of diverse and efficient policies by relying on the definition of a behavior space.

Assessing Quality-Diversity Neuro-Evolution Algorithms Performance in Hard Exploration Problems

no code implementations24 Nov 2022 Felix Chalumeau, Thomas Pierrot, Valentin Macé, Arthur Flajolet, Karim Beguir, Antoine Cully, Nicolas Perrin-Gilbert

Exploration is at the heart of several domains trying to solve control problems such as Reinforcement Learning and QD methods are promising candidates to overcome the challenges associated.

Evolutionary Algorithms

Leveraging Sequentiality in Reinforcement Learning from a Single Demonstration

1 code implementation9 Nov 2022 Alexandre Chenu, Olivier Serris, Olivier Sigaud, Nicolas Perrin-Gilbert

This sequential goal-reaching approach raises a problem of compatibility between successive goals: we need to ensure that the state resulting from reaching a goal is compatible with the achievement of the following goals.

reinforcement-learning Reinforcement Learning (RL)

Divide & Conquer Imitation Learning

1 code implementation15 Apr 2022 Alexandre Chenu, Nicolas Perrin-Gilbert, Olivier Sigaud

In such context, Imitation Learning (IL) can be a powerful approach to bootstrap the learning process.

Imitation Learning Inductive Bias

Exploratory State Representation Learning

1 code implementation28 Sep 2021 Astrid Merckling, Nicolas Perrin-Gilbert, Alex Coninx, Stéphane Doncieux

Our experimental results show that the approach leads to efficient exploration in challenging environments with image observations, and to state representations that significantly accelerate learning in RL tasks.

Efficient Exploration Reinforcement Learning (RL) +1

Selection-Expansion: A Unifying Framework for Motion-Planning and Diversity Search Algorithms

no code implementations10 Apr 2021 Alexandre Chenu, Nicolas Perrin-Gilbert, Stéphane Doncieux, Olivier Sigaud

In particular, we show empirically that, if the mapping is smooth enough, i. e. if two close policies in the parameter space lead to similar outcomes, then diversity algorithms tend to inherit exploration properties of MP algorithms.

Motion Planning

Diversity Policy Gradient for Sample Efficient Quality-Diversity Optimization

1 code implementation NeurIPS 2021 Thomas Pierrot, Valentin Macé, Félix Chalumeau, Arthur Flajolet, Geoffrey Cideron, Karim Beguir, Antoine Cully, Olivier Sigaud, Nicolas Perrin-Gilbert

This paper proposes a novel algorithm, QDPG, which combines the strength of Policy Gradient algorithms and Quality Diversity approaches to produce a collection of diverse and high-performing neural policies in continuous control environments.

Continuous Control Evolutionary Algorithms

State Representation Learning from Demonstration

no code implementations15 Sep 2019 Astrid Merckling, Alexandre Coninx, Loic Cressot, Stéphane Doncieux, Nicolas Perrin-Gilbert

Indeed, a compact representation of such a state is beneficial to help robots grasp onto their environment for interacting.

Imitation Learning Reinforcement Learning (RL) +1

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