Search Results for author: Nikolas Brasch

Found 10 papers, 3 papers with code

Deformable 3D Gaussian Splatting for Animatable Human Avatars

no code implementations22 Dec 2023 HyunJun Jung, Nikolas Brasch, Jifei Song, Eduardo Perez-Pellitero, Yiren Zhou, Zhihao LI, Nassir Navab, Benjamin Busam

ParDy-Human introduces parameter-driven dynamics into 3D Gaussian Splatting where 3D Gaussians are deformed by a human pose model to animate the avatar.

Novel View Synthesis

View-to-Label: Multi-View Consistency for Self-Supervised 3D Object Detection

no code implementations29 May 2023 Issa Mouawad, Nikolas Brasch, Fabian Manhardt, Federico Tombari, Francesca Odone

For autonomous vehicles, driving safely is highly dependent on the capability to correctly perceive the environment in 3D space, hence the task of 3D object detection represents a fundamental aspect of perception.

3D Object Detection Autonomous Vehicles +1

Wild ToFu: Improving Range and Quality of Indirect Time-of-Flight Depth with RGB Fusion in Challenging Environments

no code implementations7 Dec 2021 HyunJun Jung, Nikolas Brasch, Ales Leonardis, Nassir Navab, Benjamin Busam

Indirect Time-of-Flight (I-ToF) imaging is a widespread way of depth estimation for mobile devices due to its small size and affordable price.

Depth Estimation Depth Prediction

Adversarial Domain Feature Adaptation for Bronchoscopic Depth Estimation

no code implementations24 Sep 2021 Mert Asim Karaoglu, Nikolas Brasch, Marijn Stollenga, Wolfgang Wein, Nassir Navab, Federico Tombari, Alexander Ladikos

The results of our experiments show that the proposed method improves the network's performance on real images by a considerable margin and can be employed in 3D reconstruction pipelines.

3D Reconstruction Depth Estimation

RGB-D SLAM with Structural Regularities

1 code implementation15 Oct 2020 Yanyan Li, Raza Yunus, Nikolas Brasch, Nassir Navab, Federico Tombari

This work proposes a RGB-D SLAM system specifically designed for structured environments and aimed at improved tracking and mapping accuracy by relying on geometric features that are extracted from the surrounding.

Robotics

Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environments

1 code implementation5 Aug 2020 Yanyan Li, Nikolas Brasch, Yida Wang, Nassir Navab, Federico Tombari

In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces.

Robotics

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