no code implementations • 28 Feb 2024 • Qiuyuan Huang, Naoki Wake, Bidipta Sarkar, Zane Durante, Ran Gong, Rohan Taori, Yusuke Noda, Demetri Terzopoulos, Noboru Kuno, Ade Famoti, Ashley Llorens, John Langford, Hoi Vo, Li Fei-Fei, Katsu Ikeuchi, Jianfeng Gao
Recent advancements in large foundation models have remarkably enhanced our understanding of sensory information in open-world environments.
no code implementations • 8 Feb 2024 • Zane Durante, Bidipta Sarkar, Ran Gong, Rohan Taori, Yusuke Noda, Paul Tang, Ehsan Adeli, Shrinidhi Kowshika Lakshmikanth, Kevin Schulman, Arnold Milstein, Demetri Terzopoulos, Ade Famoti, Noboru Kuno, Ashley Llorens, Hoi Vo, Katsu Ikeuchi, Li Fei-Fei, Jianfeng Gao, Naoki Wake, Qiuyuan Huang
We propose an Interactive Agent Foundation Model that uses a novel multi-task agent training paradigm for training AI agents across a wide range of domains, datasets, and tasks.
1 code implementation • 22 Apr 2019 • William H. Guss, Cayden Codel, Katja Hofmann, Brandon Houghton, Noboru Kuno, Stephanie Milani, Sharada Mohanty, Diego Perez Liebana, Ruslan Salakhutdinov, Nicholay Topin, Manuela Veloso, Phillip Wang
To that end, we introduce: (1) the Minecraft ObtainDiamond task, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods; and (2) the MineRL-v0 dataset, a large-scale collection of over 60 million state-action pairs of human demonstrations that can be resimulated into embodied trajectories with arbitrary modifications to game state and visuals.