Search Results for author: Omid Taheri

Found 6 papers, 3 papers with code

GRIP: Generating Interaction Poses Using Latent Consistency and Spatial Cues

no code implementations22 Aug 2023 Omid Taheri, Yi Zhou, Dimitrios Tzionas, Yang Zhou, Duygu Ceylan, Soren Pirk, Michael J. Black

In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction.

Mixed Reality Object

3D Human Pose Estimation via Intuitive Physics

no code implementations CVPR 2023 Shashank Tripathi, Lea Müller, Chun-Hao P. Huang, Omid Taheri, Michael J. Black, Dimitrios Tzionas

Inspired by biomechanics, we infer the pressure heatmap on the body, the Center of Pressure (CoP) from the heatmap, and the SMPL body's Center of Mass (CoM).

3D Human Pose Estimation

ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation

1 code implementation CVPR 2023 Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J. Black, Otmar Hilliges

In part this is because there exist no datasets with ground-truth 3D annotations for the study of physically consistent and synchronised motion of hands and articulated objects.

3D Reconstruction Object

GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping

1 code implementation CVPR 2022 Omid Taheri, Vasileios Choutas, Michael J. Black, Dimitrios Tzionas

This is challenging, as it requires the avatar to walk towards the object with foot-ground contact, orient the head towards it, reach out, and grasp it with a realistic hand pose and hand-object contact.

Object

Human Leg Motion Tracking by Fusing IMUs and RGB Camera Data Using Extended Kalman Filter

no code implementations1 Nov 2020 Omid Taheri, Hassan Salarieh, Aria Alasty

Human motion capture is frequently used to study rehabilitation and clinical problems, as well as to provide realistic animation for the entertainment industry.

GRAB: A Dataset of Whole-Body Human Grasping of Objects

2 code implementations ECCV 2020 Omid Taheri, Nima Ghorbani, Michael J. Black, Dimitrios Tzionas

Training computers to understand, model, and synthesize human grasping requires a rich dataset containing complex 3D object shapes, detailed contact information, hand pose and shape, and the 3D body motion over time.

Grasp Contact Prediction Grasp Generation +2

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