Search Results for author: Oxana Gorshkova

Found 1 papers, 0 papers with code

Statistical Tree-based Population Seeding for Rolling Horizon EAs in General Video Game Playing

no code implementations30 Aug 2020 Edgar Galván, Oxana Gorshkova, Peter Mooney, Fred Valdez Ameneyro, Erik Cuevas

Furthermore, we tackle the former limitation by employing a mechanism that allows us to seed part of the population using Monte Carlo Tree Search, a method that has dominated multiple General Video Game AI competitions.

Evolutionary Algorithms

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