Search Results for author: Paolo Turrini

Found 7 papers, 3 papers with code

Quantifying Consistency and Information Loss for Causal Abstraction Learning

1 code implementation7 May 2023 Fabio Massimo Zennaro, Paolo Turrini, Theodoros Damoulas

However, switching between different levels of abstraction requires evaluating a trade-off between the consistency and the information loss among different models.

Towards Computing an Optimal Abstraction for Structural Causal Models

1 code implementation1 Aug 2022 Fabio Massimo Zennaro, Paolo Turrini, Theodoros Damoulas

Working with causal models at different levels of abstraction is an important feature of science.

Peer Selection with Noisy Assessments

no code implementations21 Jul 2021 Omer Lev, Nicholas Mattei, Paolo Turrini, Stanislav Zhydkov

In the peer selection problem a group of agents must select a subset of themselves as winners for, e. g., peer-reviewed grants or prizes.

PeerNomination: Relaxing Exactness for Increased Accuracy in Peer Selection

1 code implementation30 Apr 2020 Nicholas Mattei, Paolo Turrini, Stanislav Zhydkov

In particular, it does not require an explicit partitioning of the agents, as previous algorithms in the literature.

Reducing selfish routing inefficiencies using traffic lights

no code implementations13 Dec 2019 Charlotte Roman, Paolo Turrini

Traffic congestion games abstract away from the costs of junctions in transport networks, yet, in urban environments, these often impact journey times significantly.

Similarity Measures based on Local Game Trees

no code implementations25 Feb 2019 Sabrina Evans, Paolo Turrini

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting forcing continuations.

Computing rational decisions in extensive games with limited foresight

no code implementations12 Feb 2015 Paolo Turrini

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome.

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