Search Results for author: Patrick Stotko

Found 7 papers, 2 papers with code

FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees

no code implementations31 Oct 2023 Saskia Rabich, Patrick Stotko, Reinhard Klein

Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic Neural Radiance Fields (NeRF).

TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields

1 code implementation16 Oct 2023 Leif Van Holland, Ruben Bliersbach, Jan U. Müller, Patrick Stotko, Reinhard Klein

Implicit representations like Neural Radiance Fields (NeRF) showed impressive results for photorealistic rendering of complex scenes with fine details.

Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments

no code implementations25 Nov 2022 Leif Van Holland, Patrick Stotko, Stefan Krumpen, Reinhard Klein, Michael Weinmann

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters remains challenging.

3D Reconstruction

Incomplete Gamma Kernels: Generalizing Locally Optimal Projection Operators

no code implementations2 May 2022 Patrick Stotko, Michael Weinmann, Reinhard Klein

We present incomplete gamma kernels, a generalization of Locally Optimal Projection (LOP) operators.

Surface Reconstruction

Bonn Activity Maps: Dataset Description

no code implementations13 Dec 2019 Julian Tanke, Oh-Hun Kwon, Patrick Stotko, Radu Alexandru Rosu, Michael Weinmann, Hassan Errami, Sven Behnke, Maren Bennewitz, Reinhard Klein, Andreas Weber, Angela Yao, Juergen Gall

The key prerequisite for accessing the huge potential of current machine learning techniques is the availability of large databases that capture the complex relations of interest.

Activity Recognition

stdgpu: Efficient STL-like Data Structures on the GPU

1 code implementation16 Aug 2019 Patrick Stotko

Tremendous advances in parallel computing and graphics hardware opened up several novel real-time GPU applications in the fields of computer vision, computer graphics as well as augmented reality (AR) and virtual reality (VR).

Distributed, Parallel, and Cluster Computing Graphics

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

no code implementations9 May 2018 Patrick Stotko, Stefan Krumpen, Matthias B. Hullin, Michael Weinmann, Reinhard Klein

Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years.

Human-Computer Interaction

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