no code implementations • 31 Oct 2023 • Saskia Rabich, Patrick Stotko, Reinhard Klein
Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic Neural Radiance Fields (NeRF).
1 code implementation • 16 Oct 2023 • Leif Van Holland, Ruben Bliersbach, Jan U. Müller, Patrick Stotko, Reinhard Klein
Implicit representations like Neural Radiance Fields (NeRF) showed impressive results for photorealistic rendering of complex scenes with fine details.
no code implementations • 25 Nov 2022 • Leif Van Holland, Patrick Stotko, Stefan Krumpen, Reinhard Klein, Michael Weinmann
Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters remains challenging.
no code implementations • 2 May 2022 • Patrick Stotko, Michael Weinmann, Reinhard Klein
We present incomplete gamma kernels, a generalization of Locally Optimal Projection (LOP) operators.
no code implementations • 13 Dec 2019 • Julian Tanke, Oh-Hun Kwon, Patrick Stotko, Radu Alexandru Rosu, Michael Weinmann, Hassan Errami, Sven Behnke, Maren Bennewitz, Reinhard Klein, Andreas Weber, Angela Yao, Juergen Gall
The key prerequisite for accessing the huge potential of current machine learning techniques is the availability of large databases that capture the complex relations of interest.
1 code implementation • 16 Aug 2019 • Patrick Stotko
Tremendous advances in parallel computing and graphics hardware opened up several novel real-time GPU applications in the fields of computer vision, computer graphics as well as augmented reality (AR) and virtual reality (VR).
Distributed, Parallel, and Cluster Computing Graphics
no code implementations • 9 May 2018 • Patrick Stotko, Stefan Krumpen, Matthias B. Hullin, Michael Weinmann, Reinhard Klein
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years.
Human-Computer Interaction