Search Results for author: Paul Muller

Found 13 papers, 6 papers with code

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

no code implementations22 Sep 2022 Ian Gemp, Thomas Anthony, Yoram Bachrach, Avishkar Bhoopchand, Kalesha Bullard, Jerome Connor, Vibhavari Dasagi, Bart De Vylder, Edgar Duenez-Guzman, Romuald Elie, Richard Everett, Daniel Hennes, Edward Hughes, Mina Khan, Marc Lanctot, Kate Larson, Guy Lever, SiQi Liu, Luke Marris, Kevin R. McKee, Paul Muller, Julien Perolat, Florian Strub, Andrea Tacchetti, Eugene Tarassov, Zhe Wang, Karl Tuyls

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and training 3-d humanoids in difficult team coordination tasks.

reinforcement-learning Reinforcement Learning (RL)

Learning Correlated Equilibria in Mean-Field Games

no code implementations22 Aug 2022 Paul Muller, Romuald Elie, Mark Rowland, Mathieu Lauriere, Julien Perolat, Sarah Perrin, Matthieu Geist, Georgios Piliouras, Olivier Pietquin, Karl Tuyls

The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts.

Learning in Mean Field Games: A Survey

no code implementations25 May 2022 Mathieu Laurière, Sarah Perrin, Julien Pérolat, Sertan Girgin, Paul Muller, Romuald Élie, Matthieu Geist, Olivier Pietquin

Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases.

Reinforcement Learning (RL)

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

no code implementations22 Mar 2022 Mathieu Laurière, Sarah Perrin, Sertan Girgin, Paul Muller, Ayush Jain, Theophile Cabannes, Georgios Piliouras, Julien Pérolat, Romuald Élie, Olivier Pietquin, Matthieu Geist

One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values.

reinforcement-learning Reinforcement Learning (RL)

Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

1 code implementation17 Jun 2021 Luke Marris, Paul Muller, Marc Lanctot, Karl Tuyls, Thore Graepel

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting.

From Motor Control to Team Play in Simulated Humanoid Football

1 code implementation25 May 2021 SiQi Liu, Guy Lever, Zhe Wang, Josh Merel, S. M. Ali Eslami, Daniel Hennes, Wojciech M. Czarnecki, Yuval Tassa, Shayegan Omidshafiei, Abbas Abdolmaleki, Noah Y. Siegel, Leonard Hasenclever, Luke Marris, Saran Tunyasuvunakool, H. Francis Song, Markus Wulfmeier, Paul Muller, Tuomas Haarnoja, Brendan D. Tracey, Karl Tuyls, Thore Graepel, Nicolas Heess

In a sequence of stages, players first learn to control a fully articulated body to perform realistic, human-like movements such as running and turning; they then acquire mid-level football skills such as dribbling and shooting; finally, they develop awareness of others and play as a team, bridging the gap between low-level motor control at a timescale of milliseconds, and coordinated goal-directed behaviour as a team at the timescale of tens of seconds.

Imitation Learning Multi-agent Reinforcement Learning +1

Navigating the Landscape of Multiplayer Games

no code implementations4 May 2020 Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki, Francisco C. Santos, Mark Rowland, Jerome Connor, Daniel Hennes, Paul Muller, Julien Perolat, Bart De Vylder, Audrunas Gruslys, Remi Munos

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence.

Cannot find the paper you are looking for? You can Submit a new open access paper.