no code implementations • ICCV 2023 • Pengwan Yang, Cees G. M. Snoek, Yuki M. Asano
In this paper we address the task of finding representative subsets of points in a 3D point cloud by means of a point-wise ordering.
no code implementations • 19 Apr 2022 • Pengwan Yang, Yuki M. Asano, Pascal Mettes, Cees G. M. Snoek
The goal of this paper is to bypass the need for labelled examples in few-shot video understanding at run time.
no code implementations • CVPR 2021 • Pengwan Yang, Pascal Mettes, Cees G. M. Snoek
This paper introduces the task of few-shot common action localization in time and space.
1 code implementation • ECCV 2020 • Yunlu Chen, Vincent Tao Hu, Efstratios Gavves, Thomas Mensink, Pascal Mettes, Pengwan Yang, Cees G. M. Snoek
In this paper, we define data augmentation between point clouds as a shortest path linear interpolation.
Ranked #3 on 3D Point Cloud Data Augmentation on ModelNet40
3D Point Cloud Classification 3D Point Cloud Data Augmentation +2
1 code implementation • ECCV 2020 • Pengwan Yang, Vincent Tao Hu, Pascal Mettes, Cees G. M. Snoek
The start and end of an action in a long untrimmed video is determined based on just a hand-full of trimmed video examples containing the same action, without knowing their common class label.
no code implementations • Proceedings of the AAAI Conference on Artificial Intelligence 2019 • Tao Hu, Pengwan Yang, Chiliang Zhang, Gang Yu, Yadong Mu, Cees G. M. Snoek
Few-shot learning is a nascent research topic, motivated by the fact that traditional deep learning methods require tremen- dous amounts of data.
Ranked #1 on Few-Shot Semantic Segmentation on Pascal5i