no code implementations • 20 Sep 2022 • Peter Xenopoulos, Claudio Silva
Sports, due to their global reach and impact-rich prediction tasks, are an exciting domain to deploy machine learning models.
no code implementations • 28 Jul 2022 • Peter Xenopoulos, Claudio Silva
To address this issue, we introduce a sport-agnostic graph-based representation of game states.
no code implementations • 27 Jul 2022 • Peter Xenopoulos, Joao Rulff, Luis Gustavo Nonato, Brian Barr, Claudio Silva
Calibrate constructs a reliability diagram that is resistant to drawbacks in traditional approaches, and allows for interactive subgroup analysis and instance-level inspection.
no code implementations • 6 Jan 2022 • Peter Xenopoulos, Gromit Chan, Harish Doraiswamy, Luis Gustavo Nonato, Brian Barr, Claudio Silva
Furthermore, due to the stochastic nature of some explainability methods, it is possible for different runs of a method to produce contradictory explanations for a given observation.
no code implementations • 20 Sep 2021 • Peter Xenopoulos, Bruno Coelho, Claudio Silva
For example, at the beginning of each round in a Counter-Strike game, teams decide how much of their in-game dollars to spend on equipment.
no code implementations • 14 Jun 2021 • Guido Petri, Michael H. Stanley, Alec B. Hon, Alexander Dong, Peter Xenopoulos, Cláudio Silva
Many esports use a pick and ban process to define the parameters of a match before it starts.
no code implementations • 2 Nov 2020 • Peter Xenopoulos, Harish Doraiswamy, Claudio Silva
Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks.
no code implementations • 28 Sep 2017 • Peter Xenopoulos
Class imbalance problems manifest in domains such as financial fraud detection or network intrusion analysis, where the prevalence of one class is much higher than another.