Search Results for author: Pier Luca Lanzi

Found 8 papers, 2 papers with code

A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms

1 code implementation29 Dec 2023 Elio Sasso, Daniele Loiacono, Pier Luca Lanzi

We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video game development.

Evolutionary Algorithms Unity

ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design

no code implementations9 Feb 2023 Pier Luca Lanzi, Daniele Loiacono

In this paper, we present a collaborative game design framework that combines interactive evolution and large language models to simulate the typical human design process.

Language Modelling

Distributed Learning Approaches for Automated Chest X-Ray Diagnosis

no code implementations4 Oct 2021 Edoardo Giacomello, Michele Cataldo, Daniele Loiacono, Pier Luca Lanzi

Deep Learning has established in the latest years as a successful approach to address a great variety of tasks.

Federated Learning

Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation

no code implementations5 May 2021 Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono, Luca Nassano

Chest X-ray (CXR) is perhaps the most frequently-performed radiological investigation globally.

Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone

no code implementations18 Jul 2018 Stefano Di Palma, Pier Luca Lanzi

We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game.

DOOM Level Generation using Generative Adversarial Networks

no code implementations24 Apr 2018 Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content.

Position

Simulated Car Racing Championship: Competition Software Manual

8 code implementations5 Apr 2013 Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi

This manual describes the competition software for the Simulated Car Racing Championship, an international competition held at major conferences in the field of Evolutionary Computation and in the field of Computational Intelligence and Games.

Car Racing

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