1 code implementation • 15 Aug 2022 • Matthew Groh, Craig Ferguson, Robert Lewis, Rosalind Picard
In an online experiment with 1, 006 participants randomly assigned to an emotion elicitation intervention (with a control elicitation condition and anger elicitation condition) and a computational empathy intervention (with a control virtual agent and an empathic virtual agent), we examine how anger and empathy influence participants' performance in solving a word game based on Wordle.