no code implementations • ECCV 2020 • Jesse Scott, Bharadwaj Ravichandran, Christopher Funk, Robert T. Collins, Yanxi Liu
We propose and validate two end-to-end deep learning architectures to learn foot pressure distribution maps (dynamics) from 2D or 3D human pose (kinematics).
no code implementations • 7 Mar 2023 • Robert T. Collins
We present a simple unsupervised method for learning an encoder mapping short 3D pose sequences into embedding vectors suitable for sequence-to-sequence alignment by dynamic time warping.
no code implementations • 23 Jun 2022 • Jesse Scott, John Challis, Robert T. Collins, Yanxi Liu
Quantitative evaluation of human stability using foot pressure/force measurement hardware and motion capture (mocap) technology is expensive, time consuming, and restricted to the laboratory.
no code implementations • 2 Jan 2020 • Jesse Scott, Christopher Funk, Bharadwaj Ravichandran, John H. Challis, Robert T. Collins, Yanxi Liu
To gain an understanding of the relation between a given human pose image and the corresponding physical foot pressure of the human subject, we propose and validate two end-to-end deep learning architectures, PressNet and PressNet-Simple, to regress foot pressure heatmaps (dynamics) from 2D human pose (kinematics) derived from a video frame.
no code implementations • 30 Nov 2018 • Christopher Funk, Savinay Nagendra, Jesse Scott, Bharadwaj Ravichandran, John H. Challis, Robert T. Collins, Yanxi Liu
In biomechanics, Center of Pressure (CoP) is used in studies of human postural control and gait.
no code implementations • CVPR 2016 • Mark Wolff, Robert T. Collins, Yanxi Liu
We present an approach for detecting and matching building facades between aerial view and street-view images.
no code implementations • CVPR 2013 • Asad A. Butt, Robert T. Collins
We propose a method for global multi-target tracking that can incorporate higher-order track smoothness constraints such as constant velocity.
no code implementations • CVPR 2013 • Jingchen Liu, Peter Carr, Robert T. Collins, Yanxi Liu
Instead, we introduce a set of Game Context Features extracted from noisy detections to describe the current state of the match, such as how the players are spatially distributed.
no code implementations • CVPR 2013 • Sitapa Rujikietgumjorn, Robert T. Collins
We present a quadratic unconstrained binary optimization (QUBO) framework for reasoning about multiple object detections with spatial overlaps.