no code implementations • 5 Mar 2024 • Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz
We thoroughly evaluate the effectiveness of the new metric and the improved classifier.
no code implementations • 5 Mar 2024 • Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas
The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.
no code implementations • 5 Mar 2024 • Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen, Kantinan Plupattanakit, Ruck Thawonmas
This new platform is an enhanced version of the old DareFightingICE platform, having a better audio system to convey 3D sound and a better way to send audio data to AI agents.
no code implementations • 16 Jan 2024 • Pittawat Taveekitworachai, Febri Abdullah, Ruck Thawonmas
These differences show that it is possible to utilize null-shot prompting as a way to detect degrees of hallucination in LLMs using existing benchmarking datasets.
1 code implementation • 26 Dec 2023 • Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn
This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) framework--between different programming languages on the performance of agents in DareFightingICE, a fighting game research platform.
1 code implementation • 28 Mar 2023 • Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz
An experiment is conducted to determine the effectiveness of several modified versions of this sample prompt on level stability and similarity by testing them on several characters.
no code implementations • 28 Mar 2023 • Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM.
no code implementations • 11 Mar 2023 • Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn
In contrast, gRPC is well-suited for transmitting large amounts of data.
no code implementations • 16 May 2022 • Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham
We also propose to use our blind AI in evaluation of sound designs submitted to the competition and define two metrics for this task.
no code implementations • 3 Mar 2022 • Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas
The competition has two tracks: a sound design track and an AI track.
no code implementations • 7 Nov 2019 • Zhou Fang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada
This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players.
no code implementations • 4 Apr 2017 • Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, Ruck Thawonmas
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming.
no code implementations • 27 Apr 2016 • YuXuan Jiang, Misaki Kaidan, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas
This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game.
no code implementations • 27 Apr 2016 • Tung Nguyen, Kazuki Mori, Ruck Thawonmas
In this paper, we present a novel approach that uses deep learning techniques for colorizing grayscale images.