no code implementations • 5 Oct 2022 • Mathias Vetsch, Sandro Lombardi, Marc Pollefeys, Martin R. Oswald
The generation of triangle meshes from point clouds, i. e. meshing, is a core task in computer graphics and computer vision.
no code implementations • 30 Nov 2021 • Sandro Lombardi, Bangbang Yang, Tianxing Fan, Hujun Bao, Guofeng Zhang, Marc Pollefeys, Zhaopeng Cui
In this work, we propose a novel neural implicit representation for the human body, which is fully differentiable and optimizable with disentangled shape and pose latent spaces.
no code implementations • 22 Sep 2020 • Ivan Tishchenko, Sandro Lombardi, Martin R. Oswald, Marc Pollefeys
Most of the current scene flow methods choose to model scene flow as a per point translation vector without differentiating between static and dynamic components of 3D motion.