Search Results for author: Sao Mai Nguyen

Found 18 papers, 3 papers with code

Reconciling Spatial and Temporal Abstractions for Goal Representation

no code implementations18 Jan 2024 Mehdi Zadem, Sergio Mover, Sao Mai Nguyen

In this paper, we propose a novel three-layer HRL algorithm that introduces, at different levels of the hierarchy, both a spatial and a temporal goal abstraction.

Continuous Control Hierarchical Reinforcement Learning

Unsupervised Motion Retargeting for Human-Robot Imitation

no code implementations18 Jan 2024 Louis Annabi, Ziqi Ma, Sao Mai Nguyen

This early-stage research work aims to improve online human-robot imitation by translating sequences of joint positions from the domain of human motions to a domain of motions achievable by a given robot, thus constrained by its embodiment.

motion retargeting Translation

Prerequisite Structure Discovery in Intelligent Tutoring Systems

1 code implementation18 Jan 2024 Louis Annabi, Sao Mai Nguyen

This paper addresses the importance of Knowledge Structure (KS) and Knowledge Tracing (KT) in improving the recommendation of educational content in intelligent tutoring systems.

Knowledge Tracing

Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis

no code implementations14 Sep 2023 Mehdi Zadem, Sergio Mover, Sao Mai Nguyen

Open-ended learning benefits immensely from the use of symbolic methods for goal representation as they offer ways to structure knowledge for efficient and transferable learning.

Hierarchical Reinforcement Learning reinforcement-learning

Goal Space Abstraction in Hierarchical Reinforcement Learning via Reachability Analysis

no code implementations12 Sep 2023 Mehdi Zadem, Sergio Mover, Sao Mai Nguyen

Open-ended learning benefits immensely from the use of symbolic methods for goal representation as they offer ways to structure knowledge for efficient and transferable learning.

Hierarchical Reinforcement Learning reinforcement-learning

Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning

no code implementations11 Feb 2022 Sao Mai Nguyen, Nicolas Duminy, Alexandre Manoury, Dominique Duhaut, Cédric Buche

Multi-task learning by robots poses the challenge of the domain knowledge: complexity of tasks, complexity of the actions required, relationship between tasks for transfer learning.

Hierarchical Reinforcement Learning Imitation Learning +1

Using Language Model to Bootstrap Human Activity Recognition Ambient Sensors Based in Smart Homes

1 code implementation23 Nov 2021 Damien Bouchabou, Sao Mai Nguyen, Christophe Lohr, Benoit Leduc, Ioannis Kanellos

We thus demonstrate that taking into account the context of the sensors and their semantics increases the classification performances and enables transfer learning.

Human Activity Recognition Language Modelling +1

Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task Hierarchy

1 code implementation19 Feb 2021 Nicolas Duminy, Sao Mai Nguyen, Junshuai Zhu, Dominique Duhaut, Jerome Kerdreux

We hypothesise that the most complex tasks can be learned more easily by transferring knowledge from simpler tasks, and faster by adapting the complexity of the actions to the task.

Active Learning Hierarchical Reinforcement Learning +2

Hierarchical Affordance Discovery using Intrinsic Motivation

no code implementations23 Sep 2020 Alexandre Manoury, Sao Mai Nguyen, Cédric Buche

To be capable of lifelong learning in a real-life environment, robots have to tackle multiple challenges.

How An Automated Gesture Imitation Game Can Improve Social Interactions With Teenagers With ASD

no code implementations10 Jul 2020 Linda Nanan Vallée, Sao Mai Nguyen, Christophe Lohr, Ioannis Kanellos, Olivier Asseu

With the outlook of improving communication and social abilities of people with ASD, we propose to extend the paradigm of robot-based imitation games to ASD teenagers.

BIG-bench Machine Learning

Building an Automated Gesture Imitation Game for Teenagers with ASD

no code implementations9 Jul 2020 Linda Nanan Vallée, Christophe Lohr, Sao Mai Nguyen, Ioannis Kanellos, O. Asseu

Autism spectrum disorder is a neurodevelopmental condition that includes issues with communication and social interactions.

Imitation Learning

An implementation of an imitation game with ASD children to learn nursery rhymes

no code implementations10 Apr 2020 Sao Mai Nguyen, Nathalie Collot-Lavenne, Christophe Lohr, Sébastien Guillon, Patricio Tula, Alvaro Paez, Mouad Bouaida, Arthus Anin, Saad El Qacemi

Previous studies have suggested that being imitated by an adult is an effective intervention with children with autism and developmental delay.

Generating Shared Latent Variables for Robots to Imitate Human Movements and Understand their Physical Limitations

no code implementations11 Oct 2018 Maxime Devanne, Sao Mai Nguyen

Assistive robotics and particularly robot coaches may be very helpful for rehabilitation healthcare.

Learning a Set of Interrelated Tasks by Using Sequences of Motor Policies for a Strategic Intrinsically Motivated Learner

no code implementations11 Oct 2018 Nicolas Duminy, Sao Mai Nguyen, Dominique Duhaut

We propose an active learning architecture for robots, capable of organizing its learning process to achieve a field of complex tasks by learning sequences of motor policies, called Intrinsically Motivated Procedure Babbling (IM-PB).

Active Learning

Socially Guided Intrinsic Motivation for Robot Learning of Motor Skills

no code implementations19 Apr 2018 Sao Mai Nguyen, Pierre-Yves Oudeyer

This paper presents a technical approach to robot learning of motor skills which combines active intrinsically motivated learning with imitation learning.

Imitation Learning

Active choice of teachers, learning strategies and goals for a socially guided intrinsic motivation learner

no code implementations18 Apr 2018 Sao Mai Nguyen, Pierre-Yves Oudeyer

It has to choose actively and hierarchically at each learning episode: 1) what to learn: which outcome is most interesting to select as a goal to focus on for goal-directed exploration; 2) how to learn: which data collection strategy to use among self-exploration, mimicry and emulation; 3) once he has decided when and what to imitate by choosing mimicry or emulation, then he has to choose who to imitate, from a set of different teachers.

Active Learning

Real-time face swapping as a tool for understanding infant self-recognition

no code implementations9 Dec 2011 Sao Mai Nguyen, Masaki Ogino, Minoru Asada

To study the preference of infants for contingency of movements and familiarity of faces during self-recognition task, we built, as an accurate and instantaneous imitator, a real-time face- swapper for videos.

Face Swapping Visual Tracking

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