Search Results for author: Sei Naito

Found 3 papers, 0 papers with code

A Fast Free-viewpoint Video Synthesis Algorithm for Sports Scenes

no code implementations28 Mar 2019 Jun Chen, Ryosuke Watanabe, Keisuke Nonaka, Tomoaki Konno, Hiroshi Sankoh, Sei Naito

In this paper, we report on a parallel freeviewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes.

Efficient Parallel Connected Components Labeling with a Coarse-to-fine Strategy

no code implementations28 Dec 2017 Jun Chen, Keisuke Nonaka, Ryosuke Watanabe, Hiroshi Sankoh, Houari Sabirin, Sei Naito

This paper proposes a new parallel approach to solve connected components on a 2D binary image implemented with CUDA.

An Optimized Union-Find Algorithm for Connected Components Labeling Using GPUs

no code implementations28 Aug 2017 Jun Chen, Qiang Yao, Houari Sabirin, Keisuke Nonaka, Hiroshi Sankoh, Sei Naito

In this paper, we report an optimized union-find (UF) algorithm that can label the connected components on a 2D image efficiently by employing the GPU architecture.

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