Search Results for author: Shreekant Gayaka

Found 2 papers, 1 papers with code

SupeRGB-D: Zero-shot Instance Segmentation in Cluttered Indoor Environments

1 code implementation22 Dec 2022 Evin Pınar Örnek, Aravindhan K Krishnan, Shreekant Gayaka, Cheng-Hao Kuo, Arnie Sen, Nassir Navab, Federico Tombari

We introduce a zero-shot split for Tabletop Objects Dataset (TOD-Z) to enable this study and present a method that uses annotated objects to learn the ``objectness'' of pixels and generalize to unseen object categories in cluttered indoor environments.

Instance Segmentation Object +2

A Theoretical Analysis of Deep Neural Networks for Texture Classification

no code implementations9 May 2016 Saikat Basu, Manohar Karki, Robert DiBiano, Supratik Mukhopadhyay, Sangram Ganguly, Ramakrishna Nemani, Shreekant Gayaka

To this end, we first derive the size of the feature space for some standard textural features extracted from the input dataset and then use the theory of Vapnik-Chervonenkis dimension to show that hand-crafted feature extraction creates low-dimensional representations which help in reducing the overall excess error rate.

Classification General Classification +2

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