Search Results for author: Syn Schmitt

Found 8 papers, 3 papers with code

GazeMotion: Gaze-guided Human Motion Forecasting

no code implementations14 Mar 2024 Zhiming Hu, Syn Schmitt, Daniel Haeufle, Andreas Bulling

We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze.

Motion Forecasting

GazeMoDiff: Gaze-guided Diffusion Model for Stochastic Human Motion Prediction

no code implementations19 Dec 2023 Haodong Yan, Zhiming Hu, Syn Schmitt, Andreas Bulling

Human motion prediction is important for virtual reality (VR) applications, e. g., for realistic avatar animation.

Denoising Graph Attention +2

Pose2Gaze: Generating Realistic Human Gaze Behaviour from Full-body Poses using an Eye-body Coordination Model

no code implementations19 Dec 2023 Zhiming Hu, Jiahui Xu, Syn Schmitt, Andreas Bulling

While generating realistic body movements, e. g., for avatars in virtual reality, is widely studied in computer vision and graphics, the generation of eye movements that exhibit realistic coordination with the body remains under-explored.

Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Tasks

no code implementations8 Jul 2022 Isabell Wochner, Pierre Schumacher, Georg Martius, Dieter Büchler, Syn Schmitt, Daniel F. B. Haeufle

Humans are able to outperform robots in terms of robustness, versatility, and learning of new tasks in a wide variety of movements.

Biomechanical surrogate modelling using stabilized vectorial greedy kernel methods

no code implementations27 Apr 2020 Bernard Haasdonk, Tizian Wenzel, Gabriele Santin, Syn Schmitt

Greedy kernel approximation algorithms are successful techniques for sparse and accurate data-based modelling and function approximation.

Evaluating Morphological Computation in Muscle and DC-motor Driven Models of Human Hopping

2 code implementations1 Dec 2015 Keyan Ghazi-Zahedi, Daniel F. B. Haeufle, Guido Montufar, Syn Schmitt, Nihat Ay

An important aspect of morphological computation is that it cannot be assigned to an embodied system per se, but that it is, as we show, behavior- and state-dependent.

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