no code implementations • 14 Mar 2024 • Zhiming Hu, Syn Schmitt, Daniel Haeufle, Andreas Bulling
We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze.
no code implementations • 19 Dec 2023 • Haodong Yan, Zhiming Hu, Syn Schmitt, Andreas Bulling
Human motion prediction is important for virtual reality (VR) applications, e. g., for realistic avatar animation.
no code implementations • 19 Dec 2023 • Zhiming Hu, Jiahui Xu, Syn Schmitt, Andreas Bulling
While generating realistic body movements, e. g., for avatars in virtual reality, is widely studied in computer vision and graphics, the generation of eye movements that exhibit realistic coordination with the body remains under-explored.
1 code implementation • 6 Sep 2023 • Pierre Schumacher, Thomas Geijtenbeek, Vittorio Caggiano, Vikash Kumar, Syn Schmitt, Georg Martius, Daniel F. B. Haeufle
Humans excel at robust bipedal walking in complex natural environments.
no code implementations • 8 Jul 2022 • Isabell Wochner, Pierre Schumacher, Georg Martius, Dieter Büchler, Syn Schmitt, Daniel F. B. Haeufle
Humans are able to outperform robots in terms of robustness, versatility, and learning of new tasks in a wide variety of movements.
1 code implementation • 30 May 2022 • Pierre Schumacher, Daniel Häufle, Dieter Büchler, Syn Schmitt, Georg Martius
Muscle-actuated organisms are capable of learning an unparalleled diversity of dexterous movements despite their vast amount of muscles.
no code implementations • 27 Apr 2020 • Bernard Haasdonk, Tizian Wenzel, Gabriele Santin, Syn Schmitt
Greedy kernel approximation algorithms are successful techniques for sparse and accurate data-based modelling and function approximation.
2 code implementations • 1 Dec 2015 • Keyan Ghazi-Zahedi, Daniel F. B. Haeufle, Guido Montufar, Syn Schmitt, Nihat Ay
An important aspect of morphological computation is that it cannot be assigned to an embodied system per se, but that it is, as we show, behavior- and state-dependent.