Search Results for author: Tamy Boubekeur

Found 9 papers, 2 papers with code

ControlMat: A Controlled Generative Approach to Material Capture

no code implementations4 Sep 2023 Giuseppe Vecchio, Rosalie Martin, Arthur Roullier, Adrien Kaiser, Romain Rouffet, Valentin Deschaintre, Tamy Boubekeur

Our generative approach further permits exploration of a variety of materials which could correspond to the input image, mitigating the unknown lighting conditions.

The Visual Language of Fabrics

no code implementations25 Jul 2023 Valentin Deschaintre, Julia Guerrero-Viu, Diego Gutierrez, Tamy Boubekeur, Belen Masia

We introduce text2fabric, a novel dataset that links free-text descriptions to various fabric materials.

Retrieval

CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds

1 code implementation ICCV 2021 Eric-Tuan Lê, Minhyuk Sung, Duygu Ceylan, Radomir Mech, Tamy Boubekeur, Niloy J. Mitra

We present Cascaded Primitive Fitting Networks (CPFN) that relies on an adaptive patch sampling network to assemble detection results of global and local primitive detection networks.

Vocal Bursts Intensity Prediction

Learning Generative Models of Shape Handles

no code implementations CVPR 2020 Matheus Gadelha, Giorgio Gori, Duygu Ceylan, Radomir Mech, Nathan Carr, Tamy Boubekeur, Rui Wang, Subhransu Maji

We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations.

Geometric Proxies for Live RGB-D Stream Enhancement and Consolidation

no code implementations21 Jan 2020 Adrien Kaiser, José Alonso Ybanez Zepeda, Tamy Boubekeur

We propose a geometric superstructure for unified real-time processing of RGB-D data.

Plane Pair Matching for Efficient 3D View Registration

no code implementations20 Jan 2020 Adrien Kaiser, José Alonso Ybanez Zepeda, Tamy Boubekeur

We present a novel method to estimate the motion matrix between overlapping pairs of 3D views in the context of indoor scenes.

General Classification Translation

Real-time Deformation with Coupled Cages and Skeletons

2 code implementations6 Sep 2019 Fabrizio Corda, Jean-Marc Thiery, Marco Livesu, Enrico Puppo, Tamy Boubekeur, Riccardo Scateni

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another.

Graphics

Covariance Trees for 2D and 3D Processing

no code implementations CVPR 2014 Thierry Guillemot, Andres Almansa, Tamy Boubekeur

We start by explaining how to construct a Covariance Tree from a subset of the input data, how to enrich its statistics from a larger set in a streaming process, and how to query it efficiently, at any scale.

Image Denoising Image Restoration

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