Search Results for author: Temitayo A. Olugbade

Found 4 papers, 2 papers with code

EMOPAIN Challenge 2020: Multimodal Pain Evaluation from Facial and Bodily Expressions

no code implementations21 Jan 2020 Joy O. Egede, Siyang Song, Temitayo A. Olugbade, Chongyang Wang, Amanda Williams, Hongy-ing Meng, Min Aung, Nicholas D. Lane, Michel Valstar, Nadia Bianchi-Berthouze

The EmoPain 2020 Challenge is the first international competition aimed at creating a uniform platform for the comparison of machine learning and multimedia processing methods of automatic chronic pain assessment from human expressive behaviour, and also the identification of pain-related behaviours.

Emotion Recognition

Learning Bodily and Temporal Attention in Protective Movement Behavior Detection

1 code implementation24 Apr 2019 Chongyang Wang, Min Peng, Temitayo A. Olugbade, Nicholas D. Lane, Amanda C. De C. Williams, Nadia Bianchi-Berthouze

For people with chronic pain, the assessment of protective behavior during physical functioning is essential to understand their subjective pain-related experiences (e. g., fear and anxiety toward pain and injury) and how they deal with such experiences (avoidance or reliance on specific body joints), with the ultimate goal of guiding intervention.

Chronic-Pain Protective Behavior Detection with Deep Learning

1 code implementation24 Feb 2019 Chongyang Wang, Temitayo A. Olugbade, Akhil Mathur, Amanda C. De C. Williams, Nicholas D. Lane, Nadia Bianchi-Berthouze

In chronic pain rehabilitation, physiotherapists adapt physical activity to patients' performance based on their expression of protective behavior, gradually exposing them to feared but harmless and essential everyday activities.

Management

Automatic Detection of Reflective Thinking in Mathematical Problem Solving based on Unconstrained Bodily Exploration

no code implementations18 Dec 2018 Temitayo A. Olugbade, Joseph Newbold, Rose Johnson, Erica Volta, Paolo Alborno, Radoslaw Niewiadomski, Max Dillon, Gualtiero Volpe, Nadia Bianchi-Berthouze

For technology (like serious games) that aims to deliver interactive learning, it is important to address relevant mental experiences such as reflective thinking during problem solving.

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