Search Results for author: Tengfei Shi

Found 6 papers, 2 papers with code

Synthetic Data Supervised Salient Object Detection

1 code implementation25 Oct 2022 Zhenyu Wu, Lin Wang, Wei Wang, Tengfei Shi, Chenglizhao Chen, Aimin Hao, Shuo Li

In this paper, we propose a novel yet effective method for SOD, coined SODGAN, which can generate infinite high-quality image-mask pairs requiring only a few labeled data, and these synthesized pairs can replace the human-labeled DUTS-TR to train any off-the-shelf SOD model.

Code Generation Object +3

TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game

1 code implementation27 Nov 2020 Lei Han, Jiechao Xiong, Peng Sun, Xinghai Sun, Meng Fang, Qingwei Guo, Qiaobo Chen, Tengfei Shi, Hongsheng Yu, Xipeng Wu, Zhengyou Zhang

We show that with orders of less computation scale, a faithful reimplementation of AlphaStar's methods can not succeed and the proposed techniques are necessary to ensure TStarBot-X's competitive performance.

Imitation Learning Starcraft +1

Towards Playing Full MOBA Games with Deep Reinforcement Learning

no code implementations NeurIPS 2020 Deheng Ye, Guibin Chen, Wen Zhang, Sheng Chen, Bo Yuan, Bo Liu, Jia Chen, Zhao Liu, Fuhao Qiu, Hongsheng Yu, Yinyuting Yin, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu

However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i. e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes.

Dota 2 reinforcement-learning +1

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

no code implementations25 Nov 2020 Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang

Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner.

Cannot find the paper you are looking for? You can Submit a new open access paper.