Search Results for author: Thomas Lampe

Found 20 papers, 3 papers with code

How to Spend Your Robot Time: Bridging Kickstarting and Offline Reinforcement Learning for Vision-based Robotic Manipulation

no code implementations6 May 2022 Alex X. Lee, Coline Devin, Jost Tobias Springenberg, Yuxiang Zhou, Thomas Lampe, Abbas Abdolmaleki, Konstantinos Bousmalis

Our analysis, both in simulation and in the real world, shows that our approach is the best across data budgets, while standard offline RL from teacher rollouts is surprisingly effective when enough data is given.

Offline RL Reinforcement Learning (RL)

Continuous-Discrete Reinforcement Learning for Hybrid Control in Robotics

no code implementations2 Jan 2020 Michael Neunert, Abbas Abdolmaleki, Markus Wulfmeier, Thomas Lampe, Jost Tobias Springenberg, Roland Hafner, Francesco Romano, Jonas Buchli, Nicolas Heess, Martin Riedmiller

In contrast, we propose to treat hybrid problems in their 'native' form by solving them with hybrid reinforcement learning, which optimizes for discrete and continuous actions simultaneously.

reinforcement-learning Reinforcement Learning (RL)

Modelling Generalized Forces with Reinforcement Learning for Sim-to-Real Transfer

no code implementations21 Oct 2019 Rae Jeong, Jackie Kay, Francesco Romano, Thomas Lampe, Tom Rothorl, Abbas Abdolmaleki, Tom Erez, Yuval Tassa, Francesco Nori

Learning robotic control policies in the real world gives rise to challenges in data efficiency, safety, and controlling the initial condition of the system.

reinforcement-learning Reinforcement Learning (RL)

Self-Supervised Sim-to-Real Adaptation for Visual Robotic Manipulation

no code implementations21 Oct 2019 Rae Jeong, Yusuf Aytar, David Khosid, Yuxiang Zhou, Jackie Kay, Thomas Lampe, Konstantinos Bousmalis, Francesco Nori

In this work, we learn a latent state representation implicitly with deep reinforcement learning in simulation, and then adapt it to the real domain using unlabeled real robot data.

Domain Adaptation reinforcement-learning +1

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