Search Results for author: Tianchang Shen

Found 8 papers, 2 papers with code

Adaptive Shells for Efficient Neural Radiance Field Rendering

no code implementations16 Nov 2023 Zian Wang, Tianchang Shen, Merlin Nimier-David, Nicholas Sharp, Jun Gao, Alexander Keller, Sanja Fidler, Thomas Müller, Zan Gojcic

We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band.

Novel View Synthesis Stochastic Optimization

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

no code implementations10 Aug 2023 Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Zian Wang, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp, Jun Gao

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry, generative modeling, and inverse physics.

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

no code implementations6 Apr 2023 Zian Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion.

3D Reconstruction Inverse Rendering

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

3 code implementations22 Sep 2022 Jun Gao, Tianchang Shen, Zian Wang, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, Sanja Fidler

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident.

Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis

no code implementations NeurIPS 2021 Tianchang Shen, Jun Gao, Kangxue Yin, Ming-Yu Liu, Sanja Fidler

The core of DMTet includes a deformable tetrahedral grid that encodes a discretized signed distance function and a differentiable marching tetrahedra layer that converts the implicit signed distance representation to the explicit surface mesh representation.

Interactive Annotation of 3D Object Geometry using 2D Scribbles

no code implementations ECCV 2020 Tianchang Shen, Jun Gao, Amlan Kar, Sanja Fidler

We implement our framework as a web service and conduct a user study, where we show that user annotated data using our method effectively facilitates real-world learning tasks.

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