Search Results for author: Tiberiu Popa

Found 3 papers, 1 papers with code

DragD3D: Vertex-based Editing for Realistic Mesh Deformations using 2D Diffusion Priors

no code implementations6 Oct 2023 Tianhao Xie, Eugene Belilovsky, Sudhir Mudur, Tiberiu Popa

Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline.

CLIP-Mesh: Generating textured meshes from text using pretrained image-text models

2 code implementations24 Mar 2022 Nasir Mohammad Khalid, Tianhao Xie, Eugene Belilovsky, Tiberiu Popa

We present a technique for zero-shot generation of a 3D model using only a target text prompt.

CAMREP- Concordia Action and Motion Repository

no code implementations6 Oct 2017 Kaustubha Mendhurwar, Qing Gu, Vladimir de la Cruz, Sudhir Mudur, Tiberiu Popa

Action recognition, motion classification, gait analysis and synthesis are fundamental problems in a number of fields such as computer graphics, bio-mechanics and human computer interaction that generate a large body of research.

Action Recognition Temporal Action Localization

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