no code implementations • 6 Oct 2023 • Tianhao Xie, Eugene Belilovsky, Sudhir Mudur, Tiberiu Popa
Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline.
2 code implementations • 24 Mar 2022 • Nasir Mohammad Khalid, Tianhao Xie, Eugene Belilovsky, Tiberiu Popa
We present a technique for zero-shot generation of a 3D model using only a target text prompt.
no code implementations • 6 Oct 2017 • Kaustubha Mendhurwar, Qing Gu, Vladimir de la Cruz, Sudhir Mudur, Tiberiu Popa
Action recognition, motion classification, gait analysis and synthesis are fundamental problems in a number of fields such as computer graphics, bio-mechanics and human computer interaction that generate a large body of research.