Search Results for author: Vadim Bulitko

Found 5 papers, 0 papers with code

Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate

no code implementations4 Aug 2023 Justin Stevens, Vadim Bulitko, David Thue

Automatically solving puzzle instances in the game The Witness can guide players toward solutions and help puzzle designers generate better puzzles.

Automatic Algorithm Selection In Multi-agent Pathfinding

no code implementations10 Jun 2019 Devon Sigurdson, Vadim Bulitko, Sven Koenig, Carlos Hernandez, William Yeoh

In a multi-agent pathfinding (MAPF) problem, agents need to navigate from their start to their goal locations without colliding into each other.

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Flow for Meta Control

no code implementations17 Jul 2014 Vadim Bulitko

The psychological state of flow has been linked to optimizing human performance.

Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding

no code implementations16 Jan 2014 Vadim Bulitko, Yngvi Björnsson, Ramon Lawrence

D LRTA* is well poised for video games, except it has a complex and memory-demanding pre-computation phase during which it builds a database of subgoals.

Search-Space Characterization for Real-time Heuristic Search

no code implementations15 Aug 2013 Daniel Huntley, Vadim Bulitko

We proceed with the aim of facilitating wider applications of real-time search by fostering a greater understanding of the performance of recent algorithms.

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