no code implementations • 4 Aug 2023 • Justin Stevens, Vadim Bulitko, David Thue
Automatically solving puzzle instances in the game The Witness can guide players toward solutions and help puzzle designers generate better puzzles.
no code implementations • 10 Jun 2019 • Devon Sigurdson, Vadim Bulitko, Sven Koenig, Carlos Hernandez, William Yeoh
In a multi-agent pathfinding (MAPF) problem, agents need to navigate from their start to their goal locations without colliding into each other.
no code implementations • 17 Jul 2014 • Vadim Bulitko
The psychological state of flow has been linked to optimizing human performance.
no code implementations • 16 Jan 2014 • Vadim Bulitko, Yngvi Björnsson, Ramon Lawrence
D LRTA* is well poised for video games, except it has a complex and memory-demanding pre-computation phase during which it builds a database of subgoals.
no code implementations • 15 Aug 2013 • Daniel Huntley, Vadim Bulitko
We proceed with the aim of facilitating wider applications of real-time search by fostering a greater understanding of the performance of recent algorithms.