Search Results for author: Weirui Ye

Found 7 papers, 2 papers with code

EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data

no code implementations1 Mar 2024 Shengjie Wang, Shaohuai Liu, Weirui Ye, Jiacheng You, Yang Gao

We have expanded the performance of EfficientZero to multiple domains, encompassing both continuous and discrete actions, as well as visual and low-dimensional inputs.

Continuous Control Reinforcement Learning (RL)

Seer: Language Instructed Video Prediction with Latent Diffusion Models

no code implementations27 Mar 2023 Xianfan Gu, Chuan Wen, Weirui Ye, Jiaming Song, Yang Gao

Imagining the future trajectory is the key for robots to make sound planning and successfully reach their goals.

Denoising Video Prediction

Real-time scheduling of renewable power systems through planning-based reinforcement learning

no code implementations9 Mar 2023 Shaohuai Liu, Jinbo Liu, Weirui Ye, Nan Yang, Guanglun Zhang, Haiwang Zhong, Chongqing Kang, Qirong Jiang, Xuri Song, Fangchun Di, Yang Gao

The well-trained scheduling agent significantly reduces renewable curtailment and load shedding, which are issues arising from traditional scheduling's reliance on inaccurate day-ahead forecasts.

reinforcement-learning Reinforcement Learning (RL) +1

Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions

no code implementations23 Oct 2022 Weirui Ye, Pieter Abbeel, Yang Gao

This paper proposes the Virtual MCTS (V-MCTS), a variant of MCTS that spends more search time on harder states and less search time on simpler states adaptively.

Atari Games Board Games

Planning for Sample Efficient Imitation Learning

1 code implementation18 Oct 2022 Zhao-Heng Yin, Weirui Ye, Qifeng Chen, Yang Gao

Inspired by the recent success of EfficientZero in RL, we propose EfficientImitate (EI), a planning-based imitation learning method that can achieve high in-environment sample efficiency and performance simultaneously.

Imitation Learning

Mastering Atari Games with Limited Data

3 code implementations NeurIPS 2021 Weirui Ye, Shaohuai Liu, Thanard Kurutach, Pieter Abbeel, Yang Gao

Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal.

Atari Games Atari Games 100k

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