no code implementations • 14 Jan 2021 • Luiz Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Julita Vassileva, Seiji Isotani
Second, as a product from the first step, we implemented a recommender system that suggests personalized gamification designs (which game elements to use), addressing the problem of automating gamification personalization.
no code implementations • 12 Aug 2020 • Lei Shi, Alexandra I. Cristea, Armando M. Toda, Wilk Oliveira
Massive Open Online Courses (MOOCs) exhibit a remarkable heterogeneity of students.
no code implementations • 10 Aug 2020 • Lei Shi, Alexandra Cristea, Ahmad Alamri, Armando M. Toda, Wilk Oliveira
An exploratory study on social interactions of MOOC students in FutureLearn was conducted, to answer "how can we cluster students based on their social interactions?"