Search Results for author: Xianfang Zeng

Found 8 papers, 6 papers with code

Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models

1 code implementation21 Dec 2023 Xianfang Zeng, Xin Chen, Zhongqi Qi, Wen Liu, Zibo Zhao, Zhibin Wang, Bin Fu, Yong liu, Gang Yu

This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs.

2k

Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation

1 code implementation NeurIPS 2023 Zibo Zhao, Wen Liu, Xin Chen, Xianfang Zeng, Rui Wang, Pei Cheng, Bin Fu, Tao Chen, Gang Yu, Shenghua Gao

We present a novel alignment-before-generation approach to tackle the challenging task of generating general 3D shapes based on 2D images or texts.

3D Shape Generation

SelFSR: Self-Conditioned Face Super-Resolution in the Wild via Flow Field Degradation Network

no code implementations20 Dec 2021 Xianfang Zeng, Jiangning Zhang, Liang Liu, Guangzhong Tian, Yong liu

To tackle this problem, we propose a novel domain-adaptive degradation network for face super-resolution in the wild.

Super-Resolution

APB2FaceV2: Real-Time Audio-Guided Multi-Face Reenactment

1 code implementation25 Oct 2020 Jiangning Zhang, Xianfang Zeng, Chao Xu, Jun Chen, Yong liu, Yunliang Jiang

Audio-guided face reenactment aims to generate a photorealistic face that has matched facial expression with the input audio.

Face Reenactment

Semantic Graph Based Place Recognition for 3D Point Clouds

1 code implementation26 Aug 2020 Xin Kong, Xuemeng Yang, Guangyao Zhai, Xiangrui Zhao, Xianfang Zeng, Mengmeng Wang, Yong liu, Wanlong Li, Feng Wen

First, we propose a novel semantic graph representation for the point cloud scenes by reserving the semantic and topological information of the raw point cloud.

Graph Matching Graph Similarity

A Learning Framework for n-bit Quantized Neural Networks toward FPGAs

1 code implementation6 Apr 2020 Jun Chen, Liang Liu, Yong liu, Xianfang Zeng

Furthermore, we also design a shift vector processing element (SVPE) array to replace all 16-bit multiplications with SHIFT operations in convolution operation on FPGAs.

Realistic Face Reenactment via Self-Supervised Disentangling of Identity and Pose

no code implementations29 Mar 2020 Xianfang Zeng, Yusu Pan, Mengmeng Wang, Jiangning Zhang, Yong liu

On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations.

Face Reenactment

FReeNet: Multi-Identity Face Reenactment

1 code implementation CVPR 2020 Jiangning Zhang, Xianfang Zeng, Mengmeng Wang, Yusu Pan, Liang Liu, Yong liu, Yu Ding, Changjie Fan

This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model.

Face Reenactment

Cannot find the paper you are looking for? You can Submit a new open access paper.