Search Results for author: Yi-Hua Huang

Found 3 papers, 1 papers with code

3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

no code implementations30 Mar 2024 Xiaoyang Lyu, Yang-tian Sun, Yi-Hua Huang, Xiuzhe Wu, ZiYi Yang, Yilun Chen, Jiangmiao Pang, Xiaojuan Qi

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS.

3D Reconstruction Surface Reconstruction

SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

1 code implementation4 Dec 2023 Yi-Hua Huang, Yang-tian Sun, ZiYi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi

During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions.

Novel View Synthesis

StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning

no code implementations CVPR 2022 Yi-Hua Huang, Yue He, Yu-Jie Yuan, Yu-Kun Lai, Lin Gao

We first pre-train a standard NeRF of the 3D scene to be stylized and replace its color prediction module with a style network to obtain a stylized NeRF.

Image Stylization

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