Search Results for author: Yichen Xie

Found 16 papers, 7 papers with code

RoadBEV: Road Surface Reconstruction in Bird's Eye View

1 code implementation9 Apr 2024 Tong Zhao, Lei Yang, Yichen Xie, Mingyu Ding, Masayoshi Tomizuka, Yintao Wei

This paper uniformly proposes two simple yet effective models for road elevation reconstruction in BEV named RoadBEV-mono and RoadBEV-stereo, which estimate road elevation with monocular and stereo images, respectively.

Autonomous Driving Monocular Depth Estimation +2

Boundary Matters: A Bi-Level Active Finetuning Framework

no code implementations15 Mar 2024 Han Lu, Yichen Xie, Xiaokang Yang, Junchi Yan

In this paper, we propose a Bi-Level Active Finetuning framework to select the samples for annotation in one shot, which includes two stages: core sample selection for diversity, and boundary sample selection for uncertainty.

Active Learning Denoising

Rethinking Classifier Re-Training in Long-Tailed Recognition: A Simple Logits Retargeting Approach

no code implementations1 Mar 2024 Han Lu, Siyu Sun, Yichen Xie, Liqing Zhang, Xiaokang Yang, Junchi Yan

In the long-tailed recognition field, the Decoupled Training paradigm has demonstrated remarkable capabilities among various methods.

Representation Learning

Towards Free Data Selection with General-Purpose Models

1 code implementation NeurIPS 2023 Yichen Xie, Mingyu Ding, Masayoshi Tomizuka, Wei Zhan

However, current approaches, represented by active learning methods, typically follow a cumbersome pipeline that iterates the time-consuming model training and batch data selection repeatedly.

Active Learning

Active Finetuning: Exploiting Annotation Budget in the Pretraining-Finetuning Paradigm

1 code implementation CVPR 2023 Yichen Xie, Han Lu, Junchi Yan, Xiaokang Yang, Masayoshi Tomizuka, Wei Zhan

We propose a novel method called ActiveFT for active finetuning task to select a subset of data distributing similarly with the entire unlabeled pool and maintaining enough diversity by optimizing a parametric model in the continuous space.

Image Classification Semantic Segmentation

Towards General and Efficient Active Learning

3 code implementations15 Dec 2021 Yichen Xie, Masayoshi Tomizuka, Wei Zhan

Existing work follows a cumbersome pipeline that repeats the time-consuming model training and batch data selection multiple times.

Active Learning Depth Estimation +4

Spatio-temporal Self-Supervised Representation Learning for 3D Point Clouds

1 code implementation ICCV 2021 Siyuan Huang, Yichen Xie, Song-Chun Zhu, Yixin Zhu

To date, various 3D scene understanding tasks still lack practical and generalizable pre-trained models, primarily due to the intricate nature of 3D scene understanding tasks and their immense variations introduced by camera views, lighting, occlusions, etc.

3D Object Detection 3D Point Cloud Classification +8

Towards Understanding and Improving Dropout in Game Theory

no code implementations ICLR 2021 Hao Zhang, Sen Li, Yinchao Ma, Mingjie Li, Yichen Xie, Quanshi Zhang

Experimental results on various DNNs and datasets have shown that the interaction loss can effectively improve the utility of dropout and boost the performance of DNNs.

Interpreting Multivariate Shapley Interactions in DNNs

no code implementations10 Oct 2020 Hao Zhang, Yichen Xie, Longjie Zheng, Die Zhang, Quanshi Zhang

In this paper, we define and quantify the significance of interactions among multiple input variables of the DNN.

DIRV: Dense Interaction Region Voting for End-to-End Human-Object Interaction Detection

1 code implementation2 Oct 2020 Hao-Shu Fang, Yichen Xie, Dian Shao, Cewu Lu

On the other hand, existing one-stage methods mainly focus on the union regions of interactions, which introduce unnecessary visual information as disturbances to HOI detection.

Human-Object Interaction Detection

Interpreting and Boosting Dropout from a Game-Theoretic View

no code implementations24 Sep 2020 Hao Zhang, Sen Li, Yinchao Ma, Mingjie Li, Yichen Xie, Quanshi Zhang

This paper aims to understand and improve the utility of the dropout operation from the perspective of game-theoretic interactions.

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