no code implementations • 19 Dec 2018 • Bin Wu, Qiang Fu, Jing Liang, Peng Qu, Xiaoqian Li, Liang Wang, Wei Liu, Wei Yang, Yongsheng Liu
In this paper, we propose a novel learning-based Hierarchical Macro Strategy model for mastering MOBA games, a sub-genre of RTS games.
no code implementations • ECCV 2018 • Yonggen Ling, Linchao Bao, Zequn Jie, Fengming Zhu, Ziyang Li, Shanmin Tang, Yongsheng Liu, Wei Liu, Tong Zhang
Our approach is able to handle the rolling-shutter effects and imperfect sensor synchronization in a unified way.
3 code implementations • 19 Sep 2018 • Peng Sun, Xinghai Sun, Lei Han, Jiechao Xiong, Qing Wang, Bo Li, Yang Zheng, Ji Liu, Yongsheng Liu, Han Liu, Tong Zhang
Both TStarBot1 and TStarBot2 are able to defeat the built-in AI agents from level 1 to level 10 in a full game (1v1 Zerg-vs-Zerg game on the AbyssalReef map), noting that level 8, level 9, and level 10 are cheating agents with unfair advantages such as full vision on the whole map and resource harvest boosting.