Search Results for author: Yongsheng Liu

Found 3 papers, 1 papers with code

Hierarchical Macro Strategy Model for MOBA Game AI

no code implementations19 Dec 2018 Bin Wu, Qiang Fu, Jing Liang, Peng Qu, Xiaoqian Li, Liang Wang, Wei Liu, Wei Yang, Yongsheng Liu

In this paper, we propose a novel learning-based Hierarchical Macro Strategy model for mastering MOBA games, a sub-genre of RTS games.

TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game

3 code implementations19 Sep 2018 Peng Sun, Xinghai Sun, Lei Han, Jiechao Xiong, Qing Wang, Bo Li, Yang Zheng, Ji Liu, Yongsheng Liu, Han Liu, Tong Zhang

Both TStarBot1 and TStarBot2 are able to defeat the built-in AI agents from level 1 to level 10 in a full game (1v1 Zerg-vs-Zerg game on the AbyssalReef map), noting that level 8, level 9, and level 10 are cheating agents with unfair advantages such as full vision on the whole map and resource harvest boosting.

Decision Making Starcraft +1

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